dfz

Brazil
On FACEIT since 2017 272 matches tracked 36 matches in 30 days
ELO ▼ 80
2,116
30-day peak: 2,207
Rank SA ▼ 1,672 places
#4,675
Brazil #2,715 in Brazil
30 days · prev. #3,003 · best #3,003
Last updated:

How does dfz play?

Rating 0.95 K/R 0.70 ADR 83.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.5
Knife kills 5 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 35x 4K, 5 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 85.4, Headshots at 48%, Win rate at 47%, ELO at 2,116
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −42 ELO
25 matches · 44% win rate
On Dust 2 −37 ELO
67 matches · 46% win rate
Between 0:00 and 6:00 +4 ELO, win rate 40%
On Fridays −146 ELO, win rate 32%

dfz loses the most ELO on Anubis: −42 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.17 · Vertigo
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
50% right on the average
0.72 better than 41%
88.0 better than 82%
0.98 better than 33%
49% of 589 duels better than 38%
38% of 40 situations right on the average
Dust 267
46% better than 32%
0.68 better than 21%
81.4 better than 50%
0.94 better than 19%
43% of 364 duels better than 11%
33% of 24 situations better than 36%
Anubis25
44% better than 26%
0.65 better than 11%
81.2 right on the average
0.87 better than 7%
43% of 119 duels better than 12%
10% of 10 situations better than 4%
Nuke22
41% better than 12%
0.67 better than 15%
79.7 better than 35%
0.90 better than 11%
50% of 144 duels better than 38%
80% of 5 situations better than 98%
Ancient21
48% better than 40%
0.66 better than 14%
77.3 better than 29%
0.92 better than 16%
45% of 89 duels better than 19%
55% of 11 situations better than 86%
Cache16
63% -
0.75 -
86.1 -
0.99-
56% of 87 duels -
38% of 8 situations -
Inferno10
40% -
0.62 -
75.9 -
0.85-
47% of 49 duels -
33% of 3 situations -
Vertigo3
67% -
0.89 -
90.7 -
1.35-
64% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dfz plays

Across 272 matches dfz averages K/R 0.70, ADR 83.7 and a rating of 0.95. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.93, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 83 of 272 matches the rating was 1.10 or higher (31%), in 128 it was below 0.90. In 216 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. dfz loses the most ELO on Anubis (−42 ELO, win rate 44%). Things go best on Ancient (+87 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate, −54 ELO. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 85.4, Headshots at 48%, Win rate at 47%, ELO at 2,116. Last 30 days: 36 matches, win rate 50%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.