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dfnsiv

Germany
On FACEIT since 2016 288 matches tracked 45 matches in 30 days
Last updated:

How does dfnsiv play?

Rating 1.07 K/R 0.75 ADR 82.4 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 288 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 3.4
Knife kills 4 in 288 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 50x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 81.2, Headshots at 52%
▼ Got worse
Win rate −5 pp, ELO −61

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
39 matches · 41% win rate
On Ancient −98 ELO
65 matches · 42% win rate
Between 0:00 and 6:00 +7 ELO, win rate 38%
On Mondays −58 ELO, win rate 41%

dfnsiv loses the most ELO on Anubis: −115 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.16 · Ancient
  3. Most kills in a match: 33 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
60% better than 76%
0.70 better than 27%
79.3 better than 39%
1.01 better than 36%
52% of 374 duels right on the average
41% of 59 situations better than 60%
Ancient65
42% better than 14%
0.75 right on the average
84.5 better than 60%
1.06 better than 53%
54% of 267 duels better than 61%
39% of 36 situations better than 51%
Anubis39
41% better than 15%
0.80 better than 73%
86.8 better than 75%
1.14 better than 77%
57% of 153 duels better than 76%
41% of 37 situations better than 58%
Inferno31
65% better than 76%
0.73 better than 30%
79.2 better than 27%
1.09 better than 46%
54% of 129 duels right on the average
11% of 18 situations better than 4%
Cache26
54% better than 51%
0.74 right on the average
80.8 better than 50%
1.04 right on the average
48% of 119 duels better than 32%
38% of 16 situations right on the average
Nuke21
48% better than 25%
0.79 better than 63%
86.1 better than 70%
1.13 better than 68%
45% of 110 duels better than 11%
60% of 5 situations better than 90%
Mirage13
62% -
0.79 -
84.7 -
1.12-
63% of 54 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dfnsiv plays

Across 288 matches dfnsiv averages K/R 0.75, ADR 82.4 and a rating of 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 127 of 288 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 268 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: November 2026 at 1.13. dfnsiv loses the most ELO on Anubis (−115 ELO, win rate 41%). Things go best on Inferno (+148 ELO, win rate 65%). Match no. 2 of the day goes best: 58% win rate, +100 ELO. Got weaker: Win rate −5 pp, ELO −61. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 81.2, Headshots at 52%. Last 30 days: 45 matches, win rate 51%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.