Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

deymoss

Vietnam
On FACEIT since 2024 131 matches tracked 21 matches in 30 days
Last updated:

How does deymoss play?

Rating 1.10 (from 81 matches) K/R 0.82 ADR 87.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 81 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.01).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.15+0.14 · Ø 1.01 better than 89%
Pistol kills per match 3.0
Zeus kills1 in 131 matches
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 81%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 88%
4Ks and aces 8x 4K, 0 aces in 55 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 16%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.9, ELO −101

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
70 matches · 53% win rate
On Tuesdays ±0 ELO, win rate 41%

deymoss loses the most ELO on Mirage: −6 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.05 · Anubis
  3. Most kills in a match: 53 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 60%
0.85 better than 91%
89.2 better than 87%
1.16 better than 88%
55% of 208 duels better than 75%
39% of 31 situations better than 52%
Ancient26
46% better than 35%
0.85 better than 90%
91.5 better than 89%
1.06-
48% of 50 duels better than 34%
0% of 6 situations better than 1%
Anubis15
40% better than 18%
0.74 right on the average
80.8 better than 52%
1.00-
65% of 54 duels better than 97%
40% of 5 situations better than 57%
Nuke8
75% -
0.60 -
70.9 -
0.54-
35% of 17 duels -
-
Inferno6
17% -
0.81 -
93.1 -
1.19-
52% of 21 duels -
25% of 4 situations -
Dust 23
33% -
0.67 -
73.1 -
1.05-
33% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deymoss plays

Across 131 matches deymoss averages K/R 0.82 and ADR 87.6; the rating across the 81 rated matches is 1.10. Biggest strength: K/D at 1.15, better than 89% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 17.9 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 70 matches. In 34 of 81 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. deymoss loses the most ELO on Mirage (−6 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Got weaker: K/R −0.05, ADR −5.9, ELO −101. Last 30 days: 21 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.