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dexmonter

Russia
On FACEIT since 2017 306 matches tracked 33 matches in 30 days
ELO ▼ 13
3,035
30-day peak: 3,221
Rank EU ▼ 2,690 places
#8,325
Russia #2,410 in Russia
30 days · prev. #5,635 · best #4,894
Last updated:

How does dexmonter play?

Rating 1.00 (from 293 matches) K/R 0.70 ADR 76.9 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.9
Zeus kills1 in 306 matches
Knife kills 3 in 306 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 39x 4K, 6 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 75%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +164
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
115 matches · 52% win rate
On Dust 2 −114 ELO
75 matches · 55% win rate
Between 0:00 and 6:00 −23 ELO, win rate 38%
On Fridays −86 ELO, win rate 42%

dexmonter loses the most ELO on Mirage: −145 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.47 · Dust 2
  4. Most kills in a match: 60 · Anubis

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
52% better than 39%
0.71 better than 28%
76.9 better than 25%
1.02 better than 36%
49% of 406 duels better than 29%
44% of 84 situations better than 68%
Dust 275
55% right on the average
0.72 better than 33%
79.6 better than 39%
1.05 better than 43%
49% of 271 duels better than 31%
29% of 49 situations better than 22%
Anubis48
42% better than 13%
0.69 better than 21%
79.0 better than 36%
0.95 better than 16%
48% of 160 duels better than 26%
56% of 27 situations better than 87%
Ancient28
57% better than 57%
0.66 better than 10%
73.7 better than 11%
0.93 better than 12%
47% of 83 duels better than 20%
36% of 14 situations better than 44%
Nuke24
33% better than 3%
0.64 better than 6%
70.8 better than 7%
0.90 better than 6%
44% of 84 duels better than 12%
25% of 12 situations better than 18%
Inferno8
50% -
0.70 -
75.2 -
1.00-
40% of 47 duels -
40% of 5 situations -
Cache6
33% -
0.65 -
70.2 -
0.90-
43% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dexmonter plays

Across 306 matches dexmonter averages K/R 0.70 and ADR 76.9; the rating across the 293 rated matches is 1.00. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 96 of 293 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 235 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. dexmonter loses the most ELO on Mirage (−145 ELO, win rate 52%). Things go best in match 4 of the day (+74 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +74 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +164. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.9. Last 30 days: 33 matches, win rate 48%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.