dewi

Denmark
On FACEIT since 2021 234 matches tracked 67 matches in 30 days
ELO ▲ 202
2,503
30-day peak: 2,564
Rank EU
#54,000
Denmark #1,466 in Denmark
Last updated:

How does dewi play?

Rating 1.04 (from 184 matches) K/R 0.71 ADR 76.6 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 73%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.9
Knife kills 1 in 234 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 55%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 34x 4K, 4 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 72%+1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.19, ADR +14.7
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −3 pp, ELO −252

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.75 (at the start 0.56). Just above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −133 ELO
82 matches · 57% win rate
On Inferno −59 ELO
20 matches · 55% win rate
On Tuesdays −113 ELO, win rate 40%

dewi loses the most ELO on Ancient: −133 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 47 · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
57% better than 65%
0.73 better than 39%
78.3 better than 29%
1.09 better than 64%
60% of 260 duels better than 87%
28% of 47 situations better than 24%
Anubis43
44% better than 19%
0.74 better than 44%
77.1 better than 25%
1.10 better than 65%
48% of 105 duels better than 27%
24% of 41 situations better than 17%
Nuke43
56% right on the average
0.67 better than 12%
74.2 better than 9%
1.02 better than 31%
55% of 121 duels better than 60%
36% of 25 situations better than 42%
Cache22
68% -
0.67 -
72.1 -
0.92-
61% of 61 duels -
73% of 11 situations -
Inferno20
55% better than 49%
0.71 better than 23%
77.7 better than 19%
1.03 better than 26%
52% of 67 duels better than 36%
27% of 11 situations better than 20%
Mirage15
40% better than 10%
0.72 better than 35%
79.7 better than 39%
0.95 better than 19%
48% of 60 duels better than 28%
50% of 6 situations better than 83%
Overpass4
25% -
0.68 -
83.0 -
-
-
-
Vertigo3
33% -
0.68 -
76.1 -
0.91-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dewi plays

Across 234 matches dewi averages K/R 0.71 and ADR 76.6; the rating across the 184 rated matches is 1.04. Most room to improve: 3K rounds at 3.3%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 70 of 184 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 184 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. dewi loses the most ELO on Ancient (−133 ELO, win rate 57%). Things go best on Nuke (+64 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, −92 ELO. Improved over the last three months: K/R +0.19, ADR +14.7. Got weaker: Win rate −3 pp, ELO −252. Unchanged in recent months: Headshots at 54%. Last 30 days: 67 matches, win rate 58%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.