devinDevil

Mongolia
On FACEIT since 2019 173 matches tracked 60 matches in 30 days
ELO ▼ 74
2,126
30-day peak: 2,300
Rank EU
#178,731
Mongolia #702 in Mongolia
Last updated:

How does devinDevil play?

Rating 1.06 (from 123 matches) K/R 0.80 ADR 84.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 17x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.24, Win rate +4 pp, ELO +257
= Stayed the same
K/R at 0.81, ADR at 84.4, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.85. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
30 matches · 33% win rate
In match 2 of the day +30 ELO
46 matches · 41% win rate
On Thursdays +33 ELO, win rate 43%

devinDevil loses the most ELO in match 3 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 2.46 · Inferno
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 34%
0.79 better than 74%
84.8 better than 72%
1.08 better than 68%
58% of 199 duels better than 84%
33% of 18 situations better than 36%
Dust 234
53% better than 56%
0.75 better than 57%
81.3 better than 55%
1.00 better than 40%
55% of 106 duels better than 72%
28% of 18 situations better than 22%
Ancient33
58% better than 72%
0.81 better than 81%
85.0 better than 67%
1.03 right on the average
59% of 118 duels better than 88%
36% of 14 situations better than 47%
Anubis26
42% better than 18%
0.81 better than 81%
82.8 better than 62%
1.12 better than 78%
61% of 113 duels better than 91%
33% of 12 situations better than 39%
Cache11
27% -
0.87 -
91.2 -
1.03-
56% of 39 duels -
100% of 2 situations -
Inferno11
64% -
0.84 -
85.2 -
1.11-
53% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How devinDevil plays

Across 173 matches devinDevil averages K/R 0.80 and ADR 84.3; the rating across the 123 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 49 of 123 matches the rating was 1.10 or higher (40%), in 41 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. devinDevil loses the most ELO in match 3 of the day (±0 ELO, win rate 33%). Things go best on Mirage (+93 ELO, win rate 47%). From match no. 5 of the day on, things go best: 83% win rate, +30 ELO. Improved over the last three months: Rating +0.24, Win rate +4 pp, ELO +257. Unchanged in recent months: K/R at 0.81, ADR at 84.4, Headshots at 51%. Last 30 days: 60 matches, win rate 48%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.