deus_favela

Argentina
171 matches tracked 11 matches in 30 days
ELO
2,278
Peak across the last 167 matches: 2,568
Rank SA ▼ 471 places
#2,539
Argentina #378 in Argentina
30 days · prev. #2,068 · best #1,958
Last updated:

How does deus_favela play?

Rating 1.01 K/R 0.71 ADR 77.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 4 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 11%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 13x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp, ELO +135
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 76.6, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
44 matches · 39% win rate
In match 3 of the day −23 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −78 ELO, win rate 39%
On Fridays −75 ELO, win rate 22%

deus_favela loses the most ELO on Mirage: −96 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
39% better than 10%
0.74 better than 47%
79.3 better than 41%
1.07 better than 61%
51% of 184 duels better than 47%
42% of 26 situations better than 60%
Dust 241
61% better than 81%
0.72 better than 40%
81.4 better than 54%
1.02 better than 43%
51% of 198 duels right on the average
29% of 28 situations better than 25%
Ancient27
52% right on the average
0.69 better than 24%
74.5 better than 16%
0.97 better than 29%
53% of 127 duels better than 59%
50% of 20 situations better than 77%
Anubis19
37% better than 9%
0.63 better than 6%
68.8 better than 3%
0.86 better than 4%
43% of 111 duels better than 11%
45% of 11 situations better than 69%
Inferno15
53% better than 40%
0.69 better than 23%
76.8 better than 23%
0.99 better than 26%
58% of 66 duels better than 73%
47% of 15 situations better than 72%
Nuke13
38% -
0.69 -
75.0 -
0.97-
47% of 59 duels -
17% of 12 situations -
Cache6
67% -
0.77 -
80.2 -
1.17-
53% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deus_favela plays

Across 167 matches deus_favela averages K/R 0.71, ADR 77.3 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 41 matches. In 58 of 167 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. deus_favela loses the most ELO on Mirage (−96 ELO, win rate 39%). Things go best on Ancient (+104 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate, +29 ELO. Improved over the last three months: Win rate +13 pp, ELO +135. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 76.6, Headshots at 52%. Last 30 days: 11 matches, win rate 64%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.