deteatch-_-

Serbia
On FACEIT since 2021 173 matches tracked 130 matches in 30 days
ELO ▼ 128
2,748
30-day peak: 3,117
Rank EU ▼ 16,117 places
#23,021
Serbia #310 in Serbia
30 days · prev. #6,904 · best #4,955
Last updated:
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How does deteatch-_- play?

Rating 0.92 (from 153 matches) K/R 0.67 ADR 73.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.4 from the last 153

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 14x 4K, 2 aces in 153 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.1).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, ADR at 73.6
▼ Got worse
Win rate −11 pp, ELO −836

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −107 ELO
74 matches · 39% win rate
On Dust 2 −60 ELO
22 matches · 36% win rate
On Wednesdays −84 ELO, win rate 32%

deteatch-_- loses the most ELO from match 5 of the day: −107 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 35%
0.70 better than 26%
75.8 better than 22%
0.94 better than 17%
53% of 287 duels better than 58%
35% of 31 situations better than 39%
Anubis32
50% better than 37%
0.75 right on the average
79.4 better than 37%
1.01 better than 36%
56% of 155 duels better than 72%
43% of 14 situations better than 63%
Dust 222
36% better than 6%
0.58 better than 1%
65.7 better than 1%
0.79 better than 1%
44% of 98 duels better than 13%
38% of 13 situations right on the average
Nuke16
25% better than 1%
0.65 better than 12%
71.4 better than 8%
0.90 better than 13%
47% of 74 duels better than 23%
17% of 6 situations better than 6%
Cache10
30% -
0.61 -
66.8 -
0.84-
56% of 41 duels -
38% of 8 situations -
Ancient5
60% -
0.66 -
70.7 -
0.91-
51% of 35 duels -
25% of 4 situations -
Inferno5
60% -
0.62 -
71.4 -
0.88-
33% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deteatch-_- plays

Across 173 matches deteatch-_- averages K/R 0.67 and ADR 73.1; the rating across the 153 rated matches is 0.92. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Anubis with a 50% win rate in 32 matches. In 35 of 153 matches the rating was 1.10 or higher (23%), in 76 it was below 0.90. In 153 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.03. deteatch-_- loses the most ELO from match 5 of the day (−107 ELO, win rate 39%). Things go best on Mirage (+223 ELO, win rate 49%). Match no. 1 of the day goes best: 50% win rate, +79 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp, ELO −836. Unchanged in recent months: K/R at 0.68, ADR at 73.6. Last 30 days: 130 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.