desty

Germany
On FACEIT since 2014 229 matches tracked 32 matches in 30 days
Last updated:

How does desty play?

Rating 1.06 (from 188 matches) K/R 0.74 ADR 79.3 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.1
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +250
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.16, ADR −6.4, Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −144 ELO
43 matches · 53% win rate
In match 4 of the day −68 ELO
25 matches · 48% win rate
On Thursdays +21 ELO, win rate 41%

desty loses the most ELO on Inferno: −144 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Most kills in a match: 37 · Dust 2
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 1.97 · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
61% better than 79%
0.80 better than 74%
84.2 better than 65%
1.18 better than 85%
59% of 215 duels better than 85%
31% of 32 situations better than 28%
Ancient61
56% better than 59%
0.74 better than 43%
78.7 better than 32%
1.03 better than 44%
50% of 238 duels better than 42%
37% of 35 situations better than 47%
Inferno43
53% better than 40%
0.75 better than 42%
80.6 better than 34%
1.08 better than 43%
52% of 130 duels better than 37%
35% of 17 situations better than 39%
Cache22
59% better than 62%
0.67 better than 23%
71.5 better than 14%
0.96 better than 29%
53% of 89 duels right on the average
33% of 9 situations better than 34%
Anubis18
50% better than 40%
0.70 better than 27%
73.3 better than 12%
0.93-
58% of 50 duels better than 81%
75% of 4 situations better than 99%
Nuke11
36% -
0.73 -
76.6 -
0.98-
36% of 28 duels -
100% of 2 situations -
Overpass5
20% -
0.66 -
74.4 -
1.18-
25% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desty plays

Across 229 matches desty averages K/R 0.74 and ADR 79.3; the rating across the 188 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 61% win rate in 67 matches. In 81 of 188 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 144 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. desty loses the most ELO on Inferno (−144 ELO, win rate 53%). Things go best on Dust 2 (+269 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +102 ELO. Improved over the last three months: Win rate +8 pp, ELO +250. Got weaker: K/R −0.07, Rating −0.16, ADR −6.4, Headshots −3 pp. Last 30 days: 32 matches, win rate 69%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.