dessmbly

Mexico
On FACEIT since 2020 242 matches tracked 71 matches in 30 days
ELO ▲ 245
3,133
30-day peak: 3,164
Rank EU ▲ 4,677 places
#5,322
Mexico #5 in Mexico
30 days · prev. #9,999 · best #5,254
Last updated:

How does dessmbly play?

Rating 1.06 (from 219 matches) K/R 0.77 ADR 83.9 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 219 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 27%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 2.7
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.5%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 44%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 9%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +443
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.8, Headshots at 48%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −85 ELO
23 matches · 48% win rate
On Mirage −76 ELO
83 matches · 49% win rate
On Thursdays −39 ELO, win rate 41%

dessmbly loses the most ELO in match 4 of the day: −85 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 38 · Cache
  4. Highest rating in a match: 2.75 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
49% better than 26%
0.76 right on the average
83.9 better than 59%
1.04 better than 42%
56% of 404 duels better than 71%
26% of 38 situations better than 14%
Ancient51
59% better than 63%
0.76 right on the average
83.1 better than 55%
1.08 better than 58%
54% of 231 duels better than 59%
27% of 30 situations better than 22%
Anubis47
64% better than 78%
0.81 better than 75%
88.2 better than 81%
1.13 better than 70%
54% of 221 duels better than 59%
40% of 20 situations better than 55%
Nuke32
50% better than 26%
0.68 better than 16%
77.5 better than 26%
0.90 better than 7%
54% of 125 duels right on the average
38% of 16 situations better than 47%
Dust 217
47% better than 22%
0.77 better than 56%
81.7 better than 49%
1.12 better than 64%
55% of 86 duels better than 63%
50% of 14 situations better than 78%
Cache6
50% -
0.78 -
81.9 -
1.13-
55% of 29 duels -
0% of 3 situations -
Inferno5
40% -
1.01 -
105.7 -
1.45-
89% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dessmbly plays

Across 242 matches dessmbly averages K/R 0.77 and ADR 83.9; the rating across the 219 rated matches is 1.06. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 47 matches. In 89 of 219 matches the rating was 1.10 or higher (41%), in 73 it was below 0.90. In 171 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. dessmbly loses the most ELO in match 4 of the day (−85 ELO, win rate 48%). Things go best on Ancient (+82 ELO, win rate 59%). From match no. 5 of the day on, things go best: 70% win rate, −79 ELO. Improved over the last three months: ELO +443. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.8, Headshots at 48%, Win rate at 54%. Last 30 days: 71 matches, win rate 55%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.