desprime

Argentina
On FACEIT since 2021 347 matches tracked 76 matches in 30 days
ELO ▼ 71
2,388
30-day peak: 2,569
Rank SA ▼ 634 places
#1,816
Argentina #329 in Argentina
30 days · prev. #1,182 · best #947
Last updated:

How does desprime play?

Rating 1.05 K/R 0.74 ADR 80.1 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 347 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.08+0.04 · Ø 1.04 better than 63%
Pistol kills per match 3.1
Knife kills 2 in 347 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 37%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 40x 4K, 2 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.0, ELO −51

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −59 ELO
115 matches · 45% win rate
On Ancient −55 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 −187 ELO, win rate 39%
On Wednesdays −114 ELO, win rate 45%

desprime loses the most ELO from match 5 of the day: −59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 50 · Mirage
  4. Highest rating in a match: 2.36 · Nuke

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
52% right on the average
0.76 better than 56%
82.2 better than 54%
1.06 better than 57%
55% of 488 duels better than 69%
47% of 106 situations better than 76%
Nuke48
52% better than 38%
0.80 better than 68%
85.1 better than 66%
1.14 better than 73%
54% of 158 duels better than 60%
32% of 28 situations better than 31%
Anubis39
51% better than 46%
0.73 better than 43%
77.7 better than 32%
1.02 better than 43%
53% of 119 duels better than 58%
41% of 29 situations better than 57%
Ancient38
50% better than 41%
0.74 better than 43%
81.2 better than 44%
1.04 right on the average
52% of 121 duels right on the average
32% of 25 situations better than 31%
Dust 235
46% better than 29%
0.62 better than 5%
69.6 better than 4%
0.93 better than 13%
51% of 92 duels right on the average
55% of 20 situations better than 87%
Inferno13
69% -
0.72 -
77.6 -
1.02-
61% of 38 duels -
60% of 10 situations -
Cache8
25% -
0.53 -
59.2 -
0.78-
36% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desprime plays

Across 347 matches desprime averages K/R 0.74, ADR 80.1 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 137 of 347 matches the rating was 1.10 or higher (39%), in 119 it was below 0.90. In 266 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. desprime loses the most ELO from match 5 of the day (−59 ELO, win rate 45%). Things go best on Mirage (+333 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +131 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −5.0, ELO −51. Unchanged in recent months: Headshots at 52%, Win rate at 51%. Last 30 days: 76 matches, win rate 47%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.