despair669

Belarus
On FACEIT since 2025 358 matches tracked 113 matches in 30 days
ELO ▲ 45
2,205
30-day peak: 2,230
Rank EU
#139,197
Belarus #3,338 in Belarus
Last updated:

How does despair669 play?

Rating 1.09 K/R 0.78 ADR 83.4 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 358 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.4
Knife kills 24 in 358 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 71x 4K, 7 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

34% of nades dealing damage or blinding and so just below the average (35%).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.5, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −99

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −109 ELO
38 matches · 45% win rate
On Anubis −94 ELO
55 matches · 45% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Saturdays −120 ELO, win rate 41%

despair669 loses the most ELO in match 4 of the day: −109 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 48 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
49% better than 42%
0.82 better than 82%
85.7 better than 73%
1.16 better than 85%
53% of 588 duels better than 62%
45% of 55 situations better than 70%
Dust 2102
52% better than 54%
0.77 better than 64%
81.3 better than 49%
1.08 better than 65%
54% of 526 duels better than 65%
56% of 48 situations better than 90%
Ancient61
57% better than 70%
0.80 better than 75%
88.1 better than 78%
1.11 better than 76%
56% of 325 duels better than 77%
42% of 38 situations better than 63%
Anubis55
45% better than 30%
0.74 right on the average
81.1 better than 50%
1.00 better than 35%
52% of 283 duels better than 54%
50% of 24 situations better than 79%
Cache12
50% -
0.77 -
79.8 -
1.11-
40% of 50 duels -
17% of 6 situations -
Inferno11
36% -
0.78 -
83.8 -
1.09-
57% of 75 duels -
17% of 6 situations -
Nuke11
55% -
0.69 -
73.1 -
0.95-
50% of 48 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How despair669 plays

Across 358 matches despair669 averages K/R 0.78, ADR 83.4 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 61 matches. In 162 of 358 matches the rating was 1.10 or higher (45%), in 103 it was below 0.90. In 319 matches with detailed stats: 71 4Ks and 7 aces. Best month by rating: September 2026 at 1.19. despair669 loses the most ELO in match 4 of the day (−109 ELO, win rate 45%). Things go best on Ancient (+5 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.5, Headshots +2 pp. Got weaker: ELO −99. Unchanged in recent months: Win rate at 49%. Last 30 days: 113 matches, win rate 49%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.