despair144

Russia
On FACEIT since 2020 187 matches tracked 63 matches in 30 days
ELO
2,935
Peak across the last 187 matches: 3,059
Rank EU ▼ 1,637 places
#9,915 #2,856 in RU
30 days · before #8,278 · best #8,278
Last updated:

How does despair144 play?

Rating 1.15 (from 83 matches) K/R 0.80 ADR 82.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 18%+7 pp better than 81%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.2
Zeus kills1 in 187 matches
Knife kills 4 in 187 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 40x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 187 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
48 matches · 42% wins
In match 1 of the day −95 ELO
38 matches · 45% wins
On Wednesdays ±0 ELO, win rate 44%

despair144 loses the most ELO on Dust 2: −116 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% better than 42%
0.78 better than 67%
81.1 better than 51%
1.02 better than 45%
54% of 230 duels better than 64%
33% of 27 situations better than 35%
Dust 248
42% better than 17%
0.76 better than 60%
80.3 better than 47%
1.12 better than 74%
54% of 199 duels better than 65%
22% of 27 situations better than 12%
Ancient36
67% better than 91%
0.89 better than 96%
89.0 better than 84%
1.32 better than 98%
59% of 162 duels better than 87%
39% of 23 situations better than 57%
Anubis29
66% better than 90%
0.78 better than 69%
79.8 better than 43%
1.15-
57% of 129 duels better than 80%
38% of 8 situations level
Nuke10
60% -
0.76 -
82.4 -
1.38-
55% of 56 duels -
43% of 7 situations -
Cache6
33% -
0.85 -
82.4 -
1.04-
41% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How despair144 plays

Across 187 matches despair144 averages K/R 0.80 and ADR 82.4; the rating across the 83 rated matches is 1.15. Biggest strength: Rating at 1.15. That is better than 87% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 17.6 kills per match, 56% of them headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 43 of 83 matches the rating was 1.10 or higher (52%), in 21 it was below 0.90. In 179 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. despair144 loses the most ELO on Dust 2 (−116 ELO, win rate 42%). Things go best in match 2 of the day (+57 ELO, win rate 72%). Last 30 days: 63 matches, win rate 52%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.