deprz

Austria
On FACEIT since 2022 232 matches tracked 64 matches in 30 days
ELO ▲ 1
2,174
30-day peak: 2,176
Rank EU
#151,311
Austria #537 in Austria
Last updated:

How does deprz play?

Rating 1.69 K/R 1.19 ADR 122.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.69
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 94%
Rating distribution from 232 matches
outstanding 1.80 and up 41% strong 1.30 to 1.79 42% good 1.10 to 1.29 6% normal 0.90 to 1.09 6% weak 0.75 to 0.89 3% very weak below 0.75 2%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 69%+18 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.72 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.72+0.69 · Ø 1.03 better than 99%
Pistol kills per match 4.1
Zeus kills1 in 232 matches
Knife kills 4 in 232 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 10.3% of rounds and so well above the average (4.1%).

2K rounds 20.7%+7.3 pp · Ø 13.4% better than 99%
3K rounds 10.3%+6.2 pp · Ø 4.1% better than 99%
MVPs per match 4.5+2.2 · Ø 2.3 better than 99%
4Ks and aces 135x 4K, 18 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 1.18, Rating at 1.68, ADR at 121.3, ELO at 2,174
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.20
JunJulAugSepOctNov

Best month: August 2026 with 1.21. Last 3 months: 1.18 (at the start 1.20). Well above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
45 matches · 44% win rate
In match 3 of the day +3 ELO
52 matches · 42% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Wednesdays +3 ELO, win rate 36%

deprz loses the most ELO on Dust 2: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.97 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
52% better than 54%
1.20 better than 99%
124.4 better than 99%
1.71 better than 99%
71% of 687 duels better than 99%
45% of 66 situations better than 71%
Dust 245
44% better than 25%
1.12 better than 99%
118.2 better than 99%
1.58 better than 99%
64% of 307 duels better than 96%
50% of 30 situations better than 81%
Nuke28
71% better than 93%
1.22 better than 99%
122.4 better than 99%
1.74 better than 99%
68% of 207 duels better than 99%
62% of 21 situations better than 93%
Anubis19
42% better than 22%
1.13 better than 99%
118.5 better than 99%
1.60 better than 99%
70% of 101 duels better than 99%
27% of 15 situations better than 22%
Ancient17
29% better than 1%
1.20 better than 99%
123.5 better than 99%
1.65 better than 99%
73% of 121 duels better than 99%
40% of 15 situations better than 55%
Cache15
47% -
1.32 -
130.5 -
1.91-
69% of 104 duels -
45% of 22 situations -
Inferno10
70% -
1.19 -
119.1 -
1.67-
70% of 67 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deprz plays

Across 232 matches deprz averages K/R 1.19, ADR 122.7 and a rating of 1.69. Biggest strength: Rating at 1.69, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 26.5 kills per match with 43% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 206 of 232 matches the rating was 1.10 or higher (89%), in 13 it was below 0.90. In 175 matches with detailed stats: 135 4Ks and 18 aces. Best month by rating: August 2026 at 1.74. deprz loses the most ELO on Dust 2 (−1 ELO, win rate 44%). Things go best on Nuke (+5 ELO, win rate 71%). Match no. 1 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 1.18, Rating at 1.68, ADR at 121.3, ELO at 2,174. Last 30 days: 64 matches, win rate 52%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.