depeNd-

Turkey
On FACEIT since 2019 101 matches tracked 79 matches in 30 days
ELO ▲ 221
2,207
30-day peak: 2,207
Rank EU
#141,722
Turkey #3,786 in Turkey
Last updated:

How does depeNd- play?

Rating 1.15 K/R 0.83 ADR 89.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 2.6
Knife kills 1 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 12x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +21 pp, ELO +358
= Stayed the same
K/R at 0.84, ADR at 90.0
▼ Got worse
Headshots −8 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
35 matches · 37% win rate
In match 2 of the day ±0 ELO
22 matches · 45% win rate
On Tuesdays +2 ELO, win rate 46%

depeNd- loses the most ELO on Dust 2: −22 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Reached level 10 · Inferno
  4. Highest rating in a match: 1.80 · Ancient
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
37% better than 7%
0.78 better than 69%
84.0 better than 65%
1.08 better than 66%
44% of 121 duels better than 14%
43% of 28 situations better than 65%
Inferno21
67% better than 90%
0.85 better than 86%
91.6 better than 81%
1.17 better than 81%
64% of 111 duels better than 91%
43% of 14 situations better than 59%
Mirage18
67% better than 94%
0.91 better than 96%
98.1 better than 97%
1.28 better than 96%
62% of 78 duels better than 95%
43% of 14 situations better than 64%
Anubis10
50% -
0.91 -
98.9 -
1.27-
58% of 53 duels -
13% of 8 situations -
Nuke8
50% -
0.77 -
80.8 -
0.98-
53% of 36 duels -
15% of 13 situations -
Ancient6
50% -
0.77 -
83.6 -
1.06-
58% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How depeNd- plays

Across 101 matches depeNd- averages K/R 0.83, ADR 89.6 and a rating of 1.15. Biggest strength: 3K rounds at 6.0%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 55 of 101 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. depeNd- loses the most ELO on Dust 2 (−22 ELO, win rate 37%). Things go best from match 5 of the day (+53 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +53 ELO. Improved over the last three months: Rating +0.06, Win rate +21 pp, ELO +358. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.84, ADR at 90.0. Last 30 days: 79 matches, win rate 57%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.