denzori

Lithuania
On FACEIT since 2014 318 matches tracked 81 matches in 30 days
ELO ▼ 5
3,244
30-day peak: 3,267
Rank EU ▲ 2,169 places
#3,456
Lithuania #47 in Lithuania
30 days · prev. #5,625 · best #2,466
Last updated:

How does denzori play?

Rating 1.13 (from 312 matches) K/R 0.82 ADR 85.8 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 313 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 3%
AWP share of kills 42%+30 pp · Ø 12% better than 98%
K/D 1.13+0.08 · Ø 1.05 better than 66%
Pistol kills per match 3.0
Knife kills 9 in 318 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 71%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 58x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +317
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.1, Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
82 matches · 51% win rate
In match 3 of the day −56 ELO
58 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 48%
On Saturdays −9 ELO, win rate 48%

denzori loses the most ELO on Dust 2: −87 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
56% better than 56%
0.83 better than 79%
87.8 better than 77%
1.15 better than 76%
57% of 713 duels better than 76%
40% of 55 situations better than 54%
Dust 282
51% better than 36%
0.79 better than 65%
81.8 better than 50%
1.10 better than 58%
54% of 472 duels better than 58%
37% of 52 situations better than 43%
Anubis48
63% better than 75%
0.81 better than 75%
84.7 better than 66%
1.12 better than 67%
53% of 262 duels right on the average
55% of 22 situations better than 86%
Cache48
60% better than 53%
0.83 better than 69%
86.2 better than 57%
1.17 better than 68%
56% of 280 duels better than 58%
37% of 19 situations better than 43%
Inferno10
40% -
0.77 -
86.4 -
1.10-
52% of 73 duels -
67% of 6 situations -
Ancient4
50% -
0.83 -
95.4 -
1.08-
55% of 22 duels -
-
Nuke4
75% -
0.86 -
92.7 -
1.23-
52% of 31 duels -
-
Overpass3
67% -
0.95 -
100.8 -
1.35-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How denzori plays

Across 318 matches denzori averages K/R 0.82 and ADR 85.8; the rating across the 312 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 39% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 162 of 313 matches the rating was 1.10 or higher (52%), in 81 it was below 0.90. In 243 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. denzori loses the most ELO on Dust 2 (−87 ELO, win rate 51%). Things go best on Cache (+138 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, +61 ELO. Improved over the last three months: Win rate +4 pp, ELO +317. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.1, Headshots at 39%. Last 30 days: 81 matches, win rate 59%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.