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denuit

Argentina
On FACEIT since 2023 544 matches tracked 89 matches in 30 days
ELO ▲ 7
2,738
30-day peak: 2,903
Rank SA ▼ 49 places
#496
Argentina #165 in Argentina
30 days · prev. #447 · best #274
Last updated:

How does denuit play?

Rating 1.01 (from 414 matches) K/R 0.71 ADR 75.8 from 544 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 414 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.8 from the last 414
Knife kills 6 in 414 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 59x 4K, 3 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Headshots +3 pp, ELO +303
= Stayed the same
Rating at 1.03, ADR at 77.4, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −568 ELO
84 matches · 38% win rate
On Mirage −134 ELO
228 matches · 50% win rate
On Fridays −137 ELO, win rate 46%

denuit loses the most ELO in match 1 of the day: −568 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage228
50% better than 39%
0.72 better than 37%
77.5 better than 29%
1.02 better than 42%
55% of 790 duels better than 70%
35% of 129 situations better than 41%
Dust 263
52% right on the average
0.68 better than 20%
74.8 better than 18%
0.96 better than 21%
53% of 251 duels better than 58%
37% of 35 situations better than 47%
Ancient52
50% better than 37%
0.72 better than 34%
74.2 better than 13%
1.02 better than 40%
56% of 155 duels better than 72%
44% of 39 situations better than 66%
Nuke31
68% better than 85%
0.80 better than 66%
81.7 better than 49%
1.13 better than 68%
53% of 120 duels better than 46%
25% of 16 situations better than 19%
Anubis29
52% better than 42%
0.71 better than 32%
73.7 better than 13%
0.99 better than 30%
55% of 127 duels better than 66%
32% of 19 situations better than 33%
Cache7
29% -
0.60 -
66.6 -
0.84-
55% of 22 duels -
0% of 2 situations -
Inferno4
50% -
0.74 -
76.9 -
1.13-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How denuit plays

Across 544 matches denuit averages K/R 0.71 and ADR 75.8; the rating across the 414 rated matches is 1.01. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 155 of 414 matches the rating was 1.10 or higher (37%), in 153 it was below 0.90. In 375 matches with detailed stats: 59 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. denuit loses the most ELO in match 1 of the day (−568 ELO, win rate 38%). Things go best on Nuke (+309 ELO, win rate 68%). Match no. 3 of the day goes best: 62% win rate, +242 ELO. Improved over the last three months: K/R +0.05, Headshots +3 pp, ELO +303. Unchanged in recent months: Rating at 1.03, ADR at 77.4, Win rate at 53%. Last 30 days: 89 matches, win rate 48%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.