denizx2

RO
123 matches tracked 40 matches in 30 days
Last updated:

How does denizx2 play?

Rating 0.86 K/R 0.63 ADR 72.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 42%
better than most on level 3 about average weaker than most
Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 69%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so slightly below the average (0.93).

Headshot rate 37%−5 pp · Ø 42% better than 25%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.84−0.09 · Ø 0.93 better than 21%
Pistol kills per match 1.6
Knife kills 3 in 123 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.0).

2K rounds 11.0%−1.3 pp · Ø 12.3% better than 22%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 29%
MVPs per match 1.5−0.5 · Ø 2.0 better than 7%
4Ks and aces 7x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.23).

Utility hit rate 34%+1 pp · Ø 33% better than 53%
Utility damage per round 2.8−0.6 · Ø 3.4 better than 33%
Enemies flashed per round 0.15−0.08 · Ø 0.23 better than 28%
Deaths per round 75%+1 pp · Ø 74% better than 42%

Progress

One value per month, dashed line is the level 3 average
Whether denizx2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
34 matches · 38% win rate
On Dust 2 −8 ELO
34 matches · 50% win rate
In match 3 of the day ±0 ELO
24 matches · 42% win rate

denizx2 loses the most ELO on Mirage: −52 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Most kills in a match: 28 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% better than 55%
0.65 better than 32%
74.6 better than 40%
0.88 better than 26%
48% of 115 duels right on the average
30% of 20 situations better than 35%
Mirage34
38% better than 14%
0.59 better than 11%
68.6 better than 14%
0.82 better than 13%
50% of 121 duels better than 63%
32% of 22 situations better than 35%
Anubis21
62% better than 86%
0.57 better than 9%
70.7 better than 19%
0.79 better than 9%
41% of 73 duels better than 17%
50% of 14 situations better than 80%
Inferno11
55% -
0.79 -
86.5 -
1.10-
59% of 39 duels -
38% of 13 situations -
Ancient10
90% -
0.62 -
64.9 -
0.89-
49% of 37 duels -
44% of 9 situations -
Nuke7
14% -
0.63 -
69.3 -
0.86-
24% of 21 duels -
0% of 1 situations -
Cache6
33% -
0.55 -
69.1 -
0.74-
71% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How denizx2 plays

Across 123 matches denizx2 averages K/R 0.63, ADR 72.1 and a rating of 0.86. Most room to improve: Rating at 0.86, better than only 19% of level 3 players. Averages 12.9 kills per match with 37% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 30 of 123 matches the rating was 1.10 or higher (24%), in 75 it was below 0.90. In 123 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. denizx2 loses the most ELO on Mirage (−52 ELO, win rate 38%). Things go best in match 4 of the day (−32 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −32 ELO. Last 30 days: 40 matches, win rate 50%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.