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denilson

Italy
On FACEIT since 2014 468 matches tracked 144 matches in 30 days
Last updated:

How does denilson play?

Rating 1.16 K/R 0.84 ADR 91.7 from 468 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 468 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.8
Knife kills 3 in 468 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 133x 4K, 16 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.6
= Stayed the same
Win rate at 52%, ELO at 2,742
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 468 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
106 matches · 54% win rate
On Saturdays −87 ELO, win rate 45%

denilson loses the most ELO on Anubis: −18 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.07 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 54 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 468 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2183
56% better than 59%
0.87 better than 90%
94.8 better than 93%
1.20 better than 85%
52% of 1,201 duels right on the average
34% of 67 situations better than 39%
Anubis106
54% right on the average
0.86 better than 89%
92.4 better than 91%
1.19 better than 86%
53% of 732 duels better than 55%
46% of 50 situations better than 69%
Mirage76
46% better than 20%
0.82 better than 78%
88.7 better than 80%
1.16 better than 80%
47% of 468 duels better than 21%
50% of 38 situations better than 82%
Cache60
48% better than 25%
0.79 right on the average
86.7 better than 60%
1.07 better than 37%
51% of 327 duels better than 34%
39% of 36 situations better than 48%
Inferno39
49% better than 22%
0.79 right on the average
90.7 better than 74%
1.09 better than 41%
51% of 232 duels better than 27%
38% of 24 situations better than 46%
Nuke3
67% -
0.65 -
68.3 -
0.82-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How denilson plays

Across 468 matches denilson averages K/R 0.84, ADR 91.7 and a rating of 1.16. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 56% win rate in 183 matches. In 245 of 468 matches the rating was 1.10 or higher (52%), in 115 it was below 0.90. In 393 matches with detailed stats: 133 4Ks and 16 aces. Best month by rating: November 2026 at 1.32. denilson loses the most ELO on Anubis (−18 ELO, win rate 54%). Things go best in match 3 of the day (+118 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +118 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.6. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,742. Last 30 days: 144 matches, win rate 51%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.