deneatchi

Italy
On FACEIT since 2020 153 matches tracked 64 matches in 30 days
ELO ▲ 15
2,017
30-day peak: 2,044
Rank EU
#246,431
Italy #1,451 in Italy
Last updated:

How does deneatchi play?

Rating 1.11 K/R 0.81 ADR 88.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 153 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.4
Knife kills 1 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 32x 4K, 7 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 60%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +410
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 87.7, Headshots at 63%, First kills at 13%, Clutch 1v1 at 37%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
46 matches · 61% win rate
On Mirage −53 ELO
53 matches · 53% win rate
Between 12:00 and 18:00 −32 ELO, win rate 50%
On Thursdays ±0 ELO, win rate 45%

deneatchi loses the most ELO on Dust 2: −69 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Inferno
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 59%
0.82 better than 83%
88.5 better than 83%
1.11 better than 76%
53% of 297 duels better than 62%
24% of 29 situations better than 13%
Dust 246
61% better than 83%
0.79 better than 75%
87.0 better than 80%
1.09 better than 68%
54% of 215 duels better than 68%
56% of 18 situations better than 90%
Inferno16
69% better than 91%
0.91 better than 96%
98.3 better than 97%
1.21 better than 89%
63% of 79 duels better than 93%
22% of 9 situations better than 14%
Ancient12
58% -
0.80 -
83.9 -
1.13-
54% of 59 duels -
25% of 4 situations -
Anubis12
67% -
0.77 -
81.5 -
1.04-
54% of 56 duels -
25% of 4 situations -
Nuke12
42% -
0.79 -
85.6 -
1.08-
46% of 67 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deneatchi plays

Across 153 matches deneatchi averages K/R 0.81, ADR 88.3 and a rating of 1.11. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 63% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 69 of 153 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 153 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: November 2026 at 1.18. deneatchi loses the most ELO on Dust 2 (−69 ELO, win rate 61%). Things go best from match 5 of the day (−26 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, −26 ELO. Improved over the last three months: Win rate +17 pp, ELO +410. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 87.7, Headshots at 63%, First kills at 13%, Clutch 1v1 at 37%. Last 30 days: 64 matches, win rate 58%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.