demoman17

Poland
On FACEIT since 2015 147 matches tracked 31 matches in 30 days
Last updated:

How does demoman17 play?

Rating 1.12 K/R 0.78 ADR 83.9 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 147 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 73%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 1 ace in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 86%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +11 pp, ELO +184
= Stayed the same
K/R at 0.78, Rating at 1.13, ADR at 84.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
38 matches · 50% win rate
On Mirage −28 ELO
44 matches · 52% win rate
Between 0:00 and 6:00 +22 ELO, win rate 44%
On Mondays ±0 ELO, win rate 43%

demoman17 loses the most ELO in match 1 of the day: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Mirage
  4. Most kills in a match: 31 · Ancient
  5. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% right on the average
0.76 better than 61%
81.9 better than 58%
1.10 better than 74%
57% of 108 duels better than 81%
46% of 35 situations better than 74%
Dust 227
63% better than 86%
0.77 better than 66%
84.7 better than 70%
1.12 better than 77%
54% of 76 duels better than 67%
65% of 17 situations better than 97%
Cache19
58% better than 49%
0.80 better than 73%
81.2 better than 49%
1.16 better than 80%
60% of 57 duels better than 86%
31% of 16 situations better than 31%
Ancient18
56% better than 68%
0.77 better than 63%
86.7 better than 76%
1.09 better than 73%
56% of 59 duels better than 77%
61% of 18 situations better than 94%
Anubis18
39% better than 12%
0.79 better than 75%
88.6 better than 85%
1.11 better than 76%
50% of 50 duels better than 43%
50% of 24 situations better than 78%
Nuke17
65% better than 79%
0.82 better than 74%
85.3 better than 64%
1.19 better than 84%
52% of 42 duels better than 47%
55% of 11 situations better than 83%
Inferno4
50% -
0.59 -
72.5 -
0.87-
33% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How demoman17 plays

Across 147 matches demoman17 averages K/R 0.78, ADR 83.9 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 71 of 147 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 106 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: November 2026 at 1.30. demoman17 loses the most ELO in match 1 of the day (−55 ELO, win rate 50%). Things go best on Dust 2 (+65 ELO, win rate 63%). From match no. 5 of the day on, things go best: 71% win rate, −27 ELO. Improved over the last three months: Headshots +3 pp, Win rate +11 pp, ELO +184. Unchanged in recent months: K/R at 0.78, Rating at 1.13, ADR at 84.2. Last 30 days: 31 matches, win rate 71%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.