demireLLL

Romania
On FACEIT since 2019 242 matches tracked 103 matches in 30 days
ELO ▼ 135
2,056
30-day peak: 2,251
Rank EU
#216,596
Romania #2,715 in Romania
Last updated:

How does demireLLL play?

Rating 1.10 K/R 0.78 ADR 85.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 242 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.5
Knife kills 2 in 242 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 48x 4K, 4 aces in 216 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +190
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 85.5
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −36 ELO
38 matches · 45% win rate
On Anubis −2 ELO
27 matches · 33% win rate
Between 18:00 and 24:00 −9 ELO, win rate 40%
On Fridays −5 ELO, win rate 42%

demireLLL loses the most ELO on Inferno: −36 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 63 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Dust 2
  4. Recorded match no. 100 · Cache
  5. Reached level 10 · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% right on the average
0.78 better than 69%
86.4 better than 75%
1.09 better than 68%
51% of 327 duels right on the average
48% of 48 situations better than 77%
Mirage60
45% better than 25%
0.78 better than 69%
85.9 better than 74%
1.11 better than 76%
53% of 338 duels better than 62%
47% of 30 situations better than 75%
Inferno38
45% better than 21%
0.78 better than 68%
85.1 better than 65%
1.10 better than 65%
55% of 193 duels better than 64%
42% of 24 situations better than 56%
Ancient33
58% better than 72%
0.81 better than 82%
88.1 better than 81%
1.15 better than 86%
53% of 174 duels better than 62%
26% of 23 situations better than 20%
Anubis27
33% better than 6%
0.74 right on the average
81.2 better than 51%
1.06 better than 58%
54% of 123 duels better than 64%
15% of 13 situations better than 6%
Cache11
27% -
0.77 -
84.5 -
1.05-
49% of 61 duels -
20% of 5 situations -
Nuke6
83% -
0.73 -
85.2 -
1.04-
47% of 34 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How demireLLL plays

Across 242 matches demireLLL averages K/R 0.78, ADR 85.6 and a rating of 1.10. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 110 of 242 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 216 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: November 2026 at 1.22. demireLLL loses the most ELO on Inferno (−36 ELO, win rate 45%). Things go best on Dust 2 (+127 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, +86 ELO. Improved over the last three months: Win rate +5 pp, ELO +190. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 85.5. Last 30 days: 103 matches, win rate 45%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.