dem0nnnnnnnn

Iceland
FACEIT verified FACEIT verified On FACEIT since 2018 270 matches tracked 38 matches in 30 days
ELO ▲ 221
5,201
30-day peak: 5,201
Rank EU
#2
Iceland #1 in Iceland
30 days · prev. #2 · best #2
Last updated:

How does dem0nnnnnnnn play?

Rating 1.34 (from 219 matches) K/R 0.95 ADR 100.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 219 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 43% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 4%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,500+ ELO

Compared with 1,277 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 59%+5 pp · Ø 54% better than 81%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 69%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 98%
AWP share of kills 2%−11 pp · Ø 13% better than 15%
K/D 1.40+0.28 · Ø 1.12 better than 94%
Pistol kills per match 3.1 from the last 219
Knife kills 7 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.0% of rounds and so well above the average (14.4%).

2K rounds 18.0%+3.6 pp · Ø 14.4% better than 98%
3K rounds 6.2%+1.6 pp · Ø 4.6% better than 90%
MVPs per match 3.4+0.8 · Ø 2.6 better than 97%
4Ks and aces 42x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.340.00 · Ø 0.34 right on the average
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +1,104
= Stayed the same
K/R at 0.94, ADR at 99.7, Headshots at 67%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOct

Best month: April 2026 with 1.07. Last 3 months: 0.94 (at the start 0.91). Well above the average (0.79).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +373 ELO
61 matches · 62% win rate
On Tuesdays −46 ELO, win rate 53%

dem0nnnnnnnn loses the most ELO in match 2 of the day: +373 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 52 · Dust 2
  3. Highest rating in a match: 3.21 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
68% better than 87%
0.96 better than 96%
101.0 better than 96%
1.35 better than 95%
64% of 416 duels better than 93%
39% of 41 situations better than 47%
Ancient41
63% better than 66%
0.93 better than 93%
98.1 better than 93%
1.28 better than 89%
57% of 202 duels better than 65%
37% of 27 situations better than 45%
Anubis37
84% better than 98%
0.98 better than 98%
103.1 better than 99%
1.39 better than 98%
57% of 170 duels better than 66%
38% of 26 situations better than 46%
Dust 237
59% better than 56%
1.00 better than 97%
105.2 better than 98%
1.40 better than 95%
66% of 184 duels better than 93%
42% of 24 situations better than 56%
Cache11
55% -
0.86 -
95.5 -
1.17-
43% of 47 duels -
25% of 8 situations -
Nuke8
63% -
0.95 -
99.6 -
1.32-
66% of 44 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dem0nnnnnnnn plays

Across 270 matches dem0nnnnnnnn averages K/R 0.95 and ADR 100.5; the rating across the 219 rated matches is 1.34. Biggest strength: Damage per round (ADR) at 100.5, better than 98% of level 10 · 3,500+ ELO players. Averages 20.7 kills per match with 67% headshots. The strongest map is Anubis with a 84% win rate in 37 matches. In 162 of 219 matches the rating was 1.10 or higher (74%), in 27 it was below 0.90. In 141 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.41. dem0nnnnnnnn loses the most ELO in match 2 of the day (+373 ELO, win rate 62%). Things go best on Mirage (+636 ELO, win rate 68%). From match no. 5 of the day on, things go best: 76% win rate, +172 ELO. Improved over the last three months: ELO +1,104. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.94, ADR at 99.7, Headshots at 67%. Last 30 days: 38 matches, win rate 63%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.