deltA-

North Macedonia
On FACEIT since 2018 36 matches tracked 22 matches in 30 days
ELO ▲ 108
2,250
30-day peak: 2,263
Rank EU
#122,119
North Macedonia #399 in North Macedonia
Last updated:

How does deltA- play?

Rating 1.17 K/R 0.84 ADR 90.6 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 36 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 67%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 2.6
Zeus kills3 in 36 matches
Knife kills 3 in 36 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 15x 4K, 1 ace in 36 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Patterns

Soon this shows where deltA- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
0.80 -
85.8 -
1.14-
57% of 44 duels -
44% of 9 situations -
Inferno8
50% -
0.92 -
92.2 -
1.29-
66% of 41 duels -
33% of 6 situations -
Dust 25
80% -
0.81 -
99.0 -
1.06-
52% of 29 duels -
100% of 2 situations -
Nuke5
40% -
0.73 -
80.9 -
0.95-
41% of 44 duels -
0% of 2 situations -
Ancient4
50% -
0.90 -
94.0 -
1.26-
63% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deltA- plays

Across 36 matches deltA- averages K/R 0.84, ADR 90.6 and a rating of 1.17. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 53% headshots. In 18 of 36 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 36 matches with detailed stats: 15 4Ks and 1 ace. Last 30 days: 22 matches, win rate 59%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.