delliusi0n

Lithuania
On FACEIT since 2022 194 matches tracked 24 matches in 30 days
Last updated:

How does delliusi0n play?

Rating 1.00 (from 168 matches) K/R 0.72 ADR 76.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.4
Knife kills 2 in 194 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 17x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +500
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 78.2
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
53 matches · 51% win rate
On Ancient −30 ELO
30 matches · 57% win rate
On Wednesdays −4 ELO, win rate 38%

delliusi0n loses the most ELO on Mirage: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient
  4. Recorded match no. 100 · Ancient
  5. Reached level 10 · Nuke

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 46%
0.69 better than 23%
73.8 better than 14%
0.96 better than 22%
45% of 161 duels better than 15%
30% of 33 situations better than 26%
Dust 243
60% better than 79%
0.72 better than 37%
77.6 better than 31%
1.01 better than 37%
53% of 155 duels better than 58%
45% of 20 situations better than 70%
Anubis39
46% better than 28%
0.75 right on the average
80.7 better than 43%
1.05 right on the average
50% of 147 duels better than 37%
23% of 22 situations better than 16%
Ancient30
57% better than 67%
0.70 better than 25%
77.0 better than 25%
0.97 better than 25%
43% of 106 duels better than 10%
54% of 13 situations better than 86%
Inferno14
43% -
0.68 -
69.0 -
0.90-
44% of 52 duels -
75% of 4 situations -
Cache8
38% -
0.80 -
76.5 -
1.14-
59% of 17 duels -
75% of 4 situations -
Nuke6
50% -
0.80 -
86.4 -
1.14-
52% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How delliusi0n plays

Across 194 matches delliusi0n averages K/R 0.72 and ADR 76.8; the rating across the 168 rated matches is 1.00. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 56 of 168 matches the rating was 1.10 or higher (33%), in 66 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: November 2026 at 1.16. delliusi0n loses the most ELO on Mirage (−30 ELO, win rate 51%). Things go best on Anubis (+32 ELO, win rate 46%). Match no. 1 of the day goes best: 60% win rate, −117 ELO. Improved over the last three months: Win rate +12 pp, ELO +500. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 78.2. Last 30 days: 24 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.