deleya-

Brazil
276 matches tracked 43 matches in 30 days
ELO ▲ 48
1,825
30-day peak: 1,840
Rank SA ▲ 6,118 places
#2,303
30 days · prev. #8,421 · best #2,303
Last updated:

How does deleya- play?

Rating 0.98 K/R 0.68 ADR 74.3 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 276 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 276 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 19%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 35x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 74.6, Win rate at 49%
▼ Got worse
Rating −0.06, Headshots −2 pp, ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −144 ELO
50 matches · 38% win rate
On Inferno −48 ELO
31 matches · 45% win rate
On Tuesdays +38 ELO, win rate 43%

deleya- loses the most ELO in match 2 of the day: −144 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
58% better than 73%
0.67 better than 20%
73.8 better than 18%
0.95 better than 26%
51% of 353 duels right on the average
38% of 52 situations right on the average
Dust 268
41% better than 19%
0.72 right on the average
76.7 better than 32%
1.04 better than 60%
52% of 239 duels better than 60%
30% of 53 situations better than 30%
Anubis35
51% better than 49%
0.69 better than 27%
74.4 better than 18%
0.99 better than 37%
55% of 121 duels better than 75%
38% of 34 situations right on the average
Ancient32
44% better than 28%
0.61 better than 5%
66.1 better than 2%
0.89 better than 13%
42% of 100 duels better than 9%
34% of 29 situations better than 43%
Inferno31
45% better than 22%
0.70 better than 37%
78.1 better than 38%
1.01 better than 44%
47% of 116 duels better than 23%
56% of 25 situations better than 88%
Cache12
58% -
0.72 -
77.4 -
1.02-
49% of 45 duels -
20% of 10 situations -
Nuke10
30% -
0.62 -
71.2 -
0.88-
64% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deleya- plays

Across 276 matches deleya- averages K/R 0.68, ADR 74.3 and a rating of 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Damage per round (ADR) at 74.3, better than only 15% of level 9 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 86 matches. In 96 of 276 matches the rating was 1.10 or higher (35%), in 121 it was below 0.90. In 215 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. deleya- loses the most ELO in match 2 of the day (−144 ELO, win rate 38%). Things go best on Mirage (+131 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +2 ELO. Got weaker: Rating −0.06, Headshots −2 pp, ELO −104. Unchanged in recent months: K/R at 0.68, ADR at 74.6, Win rate at 49%. Last 30 days: 43 matches, win rate 49%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.