del_torro

Russia
On FACEIT since 2020 230 matches tracked 51 matches in 30 days
ELO ▲ 42
2,122
30-day peak: 2,122
Rank EU
#176,154
Russia #49,848 in Russia
Last updated:

How does del_torro play?

Rating 0.94 (from 180 matches) K/R 0.68 ADR 75.7 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.8
Knife kills 3 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 16%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 25x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 90%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +325
= Stayed the same
K/R at 0.68, ADR at 75.8
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
27 matches · 56% win rate
On Mirage −16 ELO
69 matches · 45% win rate
Between 6:00 and 12:00 −56 ELO, win rate 38%
On Sundays −21 ELO, win rate 36%

del_torro loses the most ELO on Anubis: −56 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Highest rating in a match: 1.83 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
52% better than 54%
0.70 better than 33%
75.8 better than 26%
1.00 better than 39%
49% of 241 duels better than 41%
38% of 42 situations right on the average
Mirage69
45% better than 28%
0.66 better than 17%
75.9 better than 28%
0.89 better than 11%
44% of 212 duels better than 14%
44% of 18 situations better than 68%
Anubis27
56% better than 67%
0.74 better than 54%
80.2 better than 49%
1.01 better than 46%
42% of 116 duels better than 9%
36% of 14 situations better than 44%
Ancient26
42% better than 22%
0.62 better than 5%
71.6 better than 8%
0.82 better than 2%
49% of 91 duels better than 37%
40% of 10 situations better than 55%
Nuke14
64% -
0.63 -
69.6 -
0.91-
24% of 25 duels -
60% of 5 situations -
Inferno12
25% -
0.67 -
78.7 -
0.89-
51% of 47 duels -
25% of 4 situations -
Cache8
38% -
0.73 -
77.1 -
0.96-
62% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How del_torro plays

Across 230 matches del_torro averages K/R 0.68 and ADR 75.7; the rating across the 180 rated matches is 0.94. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.92, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 58% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 46 of 180 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 178 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: September 2026 at 0.96. del_torro loses the most ELO on Anubis (−56 ELO, win rate 56%). Things go best in match 3 of the day (+54 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +54 ELO. Improved over the last three months: Win rate +4 pp, ELO +325. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.8. Last 30 days: 51 matches, win rate 53%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.