deko-5
How does deko-5 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 355 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (48%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.97 K/D and so slightly above the average (0.92).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (3.4%).
Utility and deaths
Average1.3 utility damage per round and so well below the average (3.5).
Progress
One value per month, dashed line is the level 2 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.68).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 1.04 (at the start 0.96). Well above the average (0.94).
Damage per round (ADR)
Best month: August 2026 with 81.1. Last 3 months: 80.7 (at the start 78.5). Clearly above the average (75.6).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 42% (at the start 41%). Clearly above the average (39%).
Matches won (win rate)
Best month: June 2026 with 38%. Last 3 months: 38% (at the start 36%). Well below the average (52%).
Best month: October 2026 with 914. Last 3 months: 511 (at the start 585).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
deko-5 loses the most ELO on Mirage: −24 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 37 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How deko-5 plays
Across 71 matches deko-5 averages K/R 0.74 and ADR 79.5; the rating across the 50 rated matches is 1.01. Biggest strength: Opening duels won at 57%, better than 99% of level 2 players. Most room to improve: Utility damage per round at 1.3, better than only 10% of level 2 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Mirage with a 46% win rate in 35 matches. In 14 of 50 matches the rating was 1.10 or higher (28%), in 22 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. deko-5 loses the most ELO on Mirage (−24 ELO, win rate 46%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: ELO −74. Unchanged in recent months: ADR at 80.7, Headshots at 42%, Win rate at 38%. Last 30 days: 15 matches, win rate 20%, net ELO −66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.