degrees_as
Compared with 1,192 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Strength59% of 1v1s won and so well above the average (38%).
Weapons and aim
Average51% headshots and so clearly above the average (46%).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.63 (at the start 0.71). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.89 (at the start 1.07). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 77.6. Last 3 months: 69.0 (at the start 77.6). Well below the average (79.8).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 49%). Well above the average (46%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 45% (at the start 57%). Well below the average (51%).
Best month: August 2026 with 1,508. Last 3 months: 1,413 (at the start 1,508).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 7% (at the start 10%). Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 100%. Last 3 months: 62% (at the start 57%). Well above the average (38%).
Patterns
From the last 59 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.65 · Nuke
- Most kills in a match: 30 · Nuke
Maps in detail
from the last 59 matchesCompared with players on the same level who have at least 15 matches on the map.
How degrees_as plays
Across 59 matches degrees_as averages K/R 0.66, ADR 72.0 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 19 of 59 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. In 59 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Improved over the last three months: Headshots +4 pp, Clutch 1v1 +5 pp. Got weaker: K/R −0.08, Rating −0.18, ADR −8.6, Win rate −12 pp, ELO −95, First kills −3 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.