defry666

China
On FACEIT since 2014 250 matches tracked 190 matches in 30 days
ELO ▲ 462
3,974
30-day peak: 3,977
Rank EU ▲ 807 places
#197
China #5 in China
30 days · prev. #1,004 · best #178
Last updated:

How does defry666 play?

Rating 1.15 (from 202 matches) K/R 0.82 ADR 86.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 56%+2 pp · Ø 54% better than 63%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 44%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 16%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 76%
AWP share of kills 8%−5 pp · Ø 13% better than 54%
K/D 1.23+0.12 · Ø 1.11 better than 74%
Pistol kills per match 3.2 from the last 202

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.5%).

2K rounds 15.1%+0.9 pp · Ø 14.2% better than 64%
3K rounds 5.2%+0.7 pp · Ø 4.5% better than 68%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 45x 4K, 6 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 29%
Enemies flashed per round 0.330.00 · Ø 0.33 right on the average
Deaths per round 66%−4 pp · Ø 70% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether defry666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 237 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.70
AugSepOctNov

Best month: September 2026 with 0.89.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
22 matches · 45% win rate
On Ancient −24 ELO
30 matches · 50% win rate
On Sundays −133 ELO, win rate 48%

defry666 loses the most ELO in match 3 of the day: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 32%
0.79 better than 44%
85.3 better than 45%
1.13 right on the average
58% of 241 duels better than 70%
43% of 44 situations better than 62%
Dust 247
51% better than 27%
0.86 better than 76%
90.4 better than 72%
1.25 better than 81%
55% of 164 duels right on the average
36% of 25 situations better than 39%
Ancient30
50% better than 22%
0.82 better than 64%
86.5 better than 58%
1.15 better than 63%
54% of 95 duels right on the average
33% of 21 situations better than 34%
Nuke23
48% better than 26%
0.77 better than 56%
83.2 better than 58%
1.11 better than 65%
54% of 95 duels better than 57%
35% of 17 situations better than 39%
Anubis15
67% better than 81%
0.73 better than 22%
81.5 better than 31%
1.05 better than 28%
52% of 50 duels better than 39%
33% of 9 situations better than 35%
Cache8
100% -
0.80 -
80.3 -
1.18-
67% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How defry666 plays

Across 250 matches defry666 averages K/R 0.82 and ADR 86.5; the rating across the 202 rated matches is 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 15% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 120 of 202 matches the rating was 1.10 or higher (59%), in 47 it was below 0.90. In 250 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. defry666 loses the most ELO in match 3 of the day (−58 ELO, win rate 45%). Things go best on Mirage (+224 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, −12 ELO. Last 30 days: 190 matches, win rate 53%, net ELO +515.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.