defong2299
How does defong2299 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).
Compared with 636 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (48%).
Clutch
Average39% of 1v1s won and so slightly above the average (36%).
Weapons and aim
Average38% headshots and so clearly below the average (41%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly above the average (11.9%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (32%).
Progress
One value per month, dashed line is the level 2 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.68 (at the start 0.73). Right on the average (0.68).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 0.90 (at the start 0.98). Slightly below the average (0.93).
Damage per round (ADR)
Best month: October 2026 with 89.0. Last 3 months: 76.9 (at the start 78.8). Just above the average (74.7).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 38% (at the start 37%). Clearly below the average (41%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 42% (at the start 52%). Well below the average (50%).
Best month: July 2026 with 915. Last 3 months: 610 (at the start 915).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
defong2299 loses the most ELO on Dust 2: −256 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.74 · Mirage
- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 43 · Anubis
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How defong2299 plays
Across 132 matches defong2299 averages K/R 0.68, ADR 77.2 and a rating of 0.92. Most room to improve: Utility hit rate at 25%, better than only 10% of level 2 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Mirage with a 50% win rate in 46 matches. In 33 of 132 matches the rating was 1.10 or higher (25%), in 66 it was below 0.90. In 111 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. defong2299 loses the most ELO on Dust 2 (−256 ELO, win rate 41%). Things go best in match 1 of the day (−88 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −88 ELO. Got weaker: K/R −0.05, Rating −0.08, Win rate −10 pp, ELO −305. Unchanged in recent months: ADR at 76.9, Headshots at 38%. Last 30 days: 54 matches, win rate 37%, net ELO −331.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.