defiew

MH
On FACEIT since 2019 152 matches tracked 21 matches in 30 days
Last updated:

How does defiew play?

Rating 1.08 (from 126 matches) K/R 0.76 ADR 82.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 9%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 75%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 3 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.1, Headshots −3 pp, Win rate −8 pp, ELO −91

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.78). Just above the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
62 matches · 50% win rate
In match 1 of the day −20 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 +10 ELO, win rate 39%
On Saturdays −20 ELO, win rate 40%

defiew loses the most ELO on Mirage: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% better than 43%
0.77 better than 63%
82.7 better than 60%
1.09 better than 68%
49% of 204 duels better than 37%
31% of 29 situations better than 27%
Ancient20
60% better than 79%
0.76 better than 58%
84.8 better than 67%
1.07 better than 63%
57% of 60 duels better than 79%
56% of 9 situations better than 88%
Dust 220
40% better than 14%
0.72 better than 39%
79.3 better than 41%
1.07 better than 61%
48% of 64 duels better than 32%
24% of 17 situations better than 13%
Nuke19
47% better than 24%
0.77 better than 59%
82.1 better than 54%
1.12 better than 69%
65% of 54 duels better than 95%
35% of 17 situations better than 43%
Anubis13
69% -
0.82 -
87.9 -
1.08-
55% of 40 duels -
50% of 6 situations -
Cache8
50% -
0.81 -
87.6 -
1.19-
63% of 24 duels -
33% of 6 situations -
Inferno8
38% -
0.63 -
71.8 -
0.85-
50% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How defiew plays

Across 152 matches defiew averages K/R 0.76 and ADR 82.5; the rating across the 126 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 58 of 126 matches the rating was 1.10 or higher (46%), in 40 it was below 0.90. In 58 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. defiew loses the most ELO on Mirage (−45 ELO, win rate 50%). Things go best in match 2 of the day (+50 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +50 ELO. Got weaker: K/R −0.05, Rating −0.05, ADR −5.1, Headshots −3 pp, Win rate −8 pp, ELO −91. Last 30 days: 21 matches, win rate 38%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.