deeveeleelee

Japan
On FACEIT since 2022 308 matches tracked 24 matches in 30 days
ELO ▲ 124
3,232
30-day peak: 3,232
Rank EU ▲ 1,155 places
#3,522
Japan #59 in Japan
30 days · prev. #4,677 · best #3,522
Last updated:

How does deeveeleelee play?

Rating 1.48 (from 179 matches) K/R 0.92 ADR 97.3 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 182 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 43% good 1.10 to 1.29 10% normal 0.90 to 1.09 8% weak 0.75 to 0.89 4% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 4.1 from the last 182
Knife kills 3 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.9% of rounds and so well above the average (4.2%).

2K rounds 17.6%+4.0 pp · Ø 13.6% better than 98%
3K rounds 9.9%+5.7 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 63x 4K, 12 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +20 pp, Win rate +11 pp, ELO +130
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.44, ADR −9.5

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: August 2026 with 1.12. Last 3 months: 0.79 (at the start 0.93). Slightly above the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
20 matches · 65% win rate
In match 1 of the day −34 ELO
43 matches · 60% win rate
Between 18:00 and 24:00 −39 ELO, win rate 60%

deeveeleelee loses the most ELO on Anubis: −90 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 67 · Dust 2
  2. Highest rating in a match: 3.06 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
70% better than 95%
1.06 better than 99%
108.6 better than 99%
1.51 better than 99%
66% of 379 duels better than 98%
33% of 36 situations better than 33%
Dust 257
65% better than 84%
1.12 better than 99%
116.1 better than 99%
1.61 better than 99%
69% of 365 duels better than 99%
48% of 40 situations better than 73%
Ancient25
84% better than 99%
1.01 better than 99%
108.5 better than 99%
1.47 better than 99%
58% of 139 duels better than 79%
61% of 18 situations better than 93%
Anubis20
65% better than 82%
0.87 better than 91%
92.6 better than 92%
1.23 better than 90%
53% of 146 duels better than 54%
50% of 6 situations better than 78%
Cache11
36% -
0.98 -
101.0 -
1.35-
52% of 75 duels -
43% of 7 situations -
Nuke5
80% -
0.93 -
95.0 -
1.31-
75% of 32 duels -
75% of 4 situations -
Inferno4
25% -
0.68 -
76.3 -
0.88-
55% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deeveeleelee plays

Across 308 matches deeveeleelee averages K/R 0.92 and ADR 97.3; the rating across the 179 rated matches is 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 20.5 kills per match with 40% headshots. The strongest map is Ancient with a 84% win rate in 25 matches. In 143 of 182 matches the rating was 1.10 or higher (79%), in 25 it was below 0.90. In 128 matches with detailed stats: 63 4Ks and 12 aces. Best month by rating: August 2026 at 1.60. deeveeleelee loses the most ELO on Anubis (−90 ELO, win rate 65%). Things go best on Dust 2 (+135 ELO, win rate 65%). Match no. 2 of the day goes best: 85% win rate, +82 ELO. Improved over the last three months: Headshots +20 pp, Win rate +11 pp, ELO +130. Got weaker: K/R −0.14, Rating −0.44, ADR −9.5. Last 30 days: 24 matches, win rate 71%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.