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deetbot

Kazakhstan
On FACEIT since 2025 193 matches tracked 64 matches in 30 days
ELO ▲ 59
2,168
30-day peak: 2,222
Rank EU
#159,790
Kazakhstan #5,640 in Kazakhstan
Last updated:

How does deetbot play?

Rating 1.07 (from 172 matches) K/R 0.77 ADR 83.0 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.5
Zeus kills7 in 193 matches
Knife kills 10 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 33x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.4, Headshots +7 pp, Win rate +18 pp, ELO +642
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
29 matches · 62% win rate
Between 6:00 and 12:00 +28 ELO, win rate 45%
On Thursdays +29 ELO, win rate 44%

deetbot loses the most ELO on Ancient: −1 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 50 · Anubis
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
63% better than 87%
0.81 better than 78%
88.3 better than 82%
1.13 better than 79%
51% of 270 duels right on the average
54% of 24 situations better than 89%
Dust 242
40% better than 12%
0.72 better than 39%
74.7 better than 20%
0.90 better than 12%
45% of 158 duels better than 19%
48% of 23 situations better than 76%
Anubis30
60% better than 76%
0.77 better than 64%
82.6 better than 57%
1.09 better than 68%
45% of 163 duels better than 17%
14% of 14 situations better than 6%
Ancient29
62% better than 83%
0.78 better than 69%
83.6 better than 65%
1.10 better than 73%
53% of 169 duels better than 61%
32% of 19 situations better than 32%
Inferno12
25% -
0.74 -
83.6 -
1.02-
61% of 46 duels -
56% of 9 situations -
Nuke10
50% -
0.82 -
87.9 -
1.18-
47% of 30 duels -
50% of 2 situations -
Cache9
56% -
0.80 -
85.5 -
1.30-
51% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deetbot plays

Across 193 matches deetbot averages K/R 0.77 and ADR 83.0; the rating across the 172 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 59 matches. In 71 of 172 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 152 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: November 2026 at 1.30. deetbot loses the most ELO on Ancient (−1 ELO, win rate 62%). Things go best in match 1 of the day (+52 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +52 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.4, Headshots +7 pp, Win rate +18 pp, ELO +642. Last 30 days: 64 matches, win rate 66%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.