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dedaVkatke

Russia
On FACEIT since 2021 168 matches tracked
Last updated:

How does dedaVkatke play?

Rating 1.08 (from 144 matches) K/R 0.75 ADR 81.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 32%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 2.5
Knife kills 9 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 66%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 44%
MVPs per match 2.3+0.1 · Ø 2.2 better than 57%
4Ks and aces 26x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 98%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.1
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −5 pp, ELO −119

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −58 ELO
42 matches · 36% win rate
On Dust 2 −28 ELO
58 matches · 40% win rate
On Tuesdays +5 ELO, win rate 33%

dedaVkatke loses the most ELO in match 2 of the day: −58 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
40% better than 14%
0.73 right on the average
82.8 better than 65%
1.05 better than 64%
54% of 160 duels better than 70%
44% of 36 situations better than 68%
Ancient34
56% better than 69%
0.75 better than 63%
82.2 better than 62%
1.10 better than 84%
53% of 80 duels better than 64%
53% of 17 situations better than 86%
Nuke30
57% better than 57%
0.82 better than 81%
82.4 better than 64%
1.18 better than 85%
60% of 87 duels better than 87%
28% of 18 situations better than 19%
Anubis12
33% -
0.71 -
76.8 -
0.96-
28% of 18 duels -
67% of 9 situations -
Cache12
33% -
0.74 -
81.6 -
1.08-
45% of 53 duels -
36% of 14 situations -
Inferno11
36% -
0.76 -
84.4 -
1.14-
54% of 35 duels -
60% of 5 situations -
Mirage11
82% -
0.66 -
73.3 -
0.91-
55% of 38 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dedaVkatke plays

Across 168 matches dedaVkatke averages K/R 0.75 and ADR 81.6; the rating across the 144 rated matches is 1.08. Biggest strength: Utility damage per round at 8.3, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Mirage with a 82% win rate in 11 matches. In 66 of 144 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 139 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. dedaVkatke loses the most ELO in match 2 of the day (−58 ELO, win rate 36%). Things go best on Ancient (+32 ELO, win rate 56%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.1. Got weaker: Win rate −5 pp, ELO −119. Unchanged in recent months: Headshots at 45%. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.