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deco_

Brazil
On FACEIT since 2020 238 matches tracked 32 matches in 30 days
ELO ▲ 53
2,053
30-day peak: 2,053
Rank SA ▼ 35 places
#5,947
Brazil #4,647 in Brazil
30 days · prev. #5,912 · best #5,612
Last updated:
Next update possible in 1h 46m

How does deco_ play?

Rating 0.87 K/R 0.59 ADR 66.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 63%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.2
Knife kills 6 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (4.1%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 2.0%−2.1 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 16x 4K, 0 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 88%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 92%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.58, ADR at 66.1
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −9 pp, ELO −98

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: August 2026 with 0.60. Last 3 months: 0.58 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
50 matches · 54% win rate
In match 2 of the day +28 ELO
53 matches · 49% win rate
On Thursdays +23 ELO, win rate 42%

deco_ loses the most ELO on Ancient: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Cache
  2. Reached level 10 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient
  4. Recorded match no. 100 · Ancient
  5. Most kills in a match: 27 · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
54% better than 57%
0.63 better than 7%
72.1 better than 10%
0.92 better than 16%
46% of 159 duels better than 21%
46% of 24 situations better than 74%
Nuke40
60% better than 64%
0.59 better than 2%
67.7 better than 3%
0.84 better than 3%
42% of 150 duels better than 9%
33% of 21 situations better than 33%
Dust 236
56% better than 68%
0.60 better than 3%
65.9 better than 2%
0.89 better than 9%
35% of 106 duels better than 1%
53% of 19 situations better than 86%
Cache32
56% better than 57%
0.51 better than 1%
60.5 better than 1%
0.79 better than 2%
38% of 89 duels better than 2%
55% of 22 situations better than 80%
Anubis31
35% better than 9%
0.61 better than 5%
69.2 better than 5%
0.88 better than 8%
52% of 83 duels better than 54%
25% of 16 situations better than 19%
Mirage27
67% better than 94%
0.59 better than 2%
62.9 better than 1%
0.90 better than 11%
46% of 63 duels better than 22%
33% of 21 situations better than 37%
Inferno15
53% right on the average
0.57 better than 2%
64.5 better than 1%
0.84 better than 4%
42% of 45 duels better than 8%
50% of 8 situations better than 77%
Vertigo6
67% -
0.59 -
63.2 -
0.93-
47% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deco_ plays

Across 238 matches deco_ averages K/R 0.59, ADR 66.6 and a rating of 0.87. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.8 kills per match with 48% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 56 of 238 matches the rating was 1.10 or higher (24%), in 138 it was below 0.90. In 204 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. deco_ loses the most ELO on Ancient (−25 ELO, win rate 54%). Things go best on Nuke (+132 ELO, win rate 60%). Got weaker: Rating −0.05, Headshots −2 pp, Win rate −9 pp, ELO −98. Unchanged in recent months: K/R at 0.58, ADR at 66.1. Last 30 days: 32 matches, win rate 53%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.