decaunxd

Ukraine
On FACEIT since 2023 460 matches tracked 136 matches in 30 days
ELO ▲ 66
3,630
30-day peak: 3,737
Rank EU ▲ 1,294 places
#597
UA #49 in UA
30 days · prev. #1,891 · best #577
Last updated:

How does decaunxd play?

Rating 1.10 (from 321 matches) K/R 0.78 ADR 82.3 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 321 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 56%+2 pp · Ø 54% better than 59%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 65%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 16%
AWP share of kills 28%+14 pp · Ø 14% better than 83%
K/D 1.10−0.01 · Ø 1.11 better than 30%
Pistol kills per match 2.8 from the last 321
Zeus kills1 in 321 matches
Knife kills 8 in 321 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 14.0%−0.4 pp · Ø 14.4% better than 30%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 52%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 56x 4K, 6 aces in 270 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.25−0.10 · Ø 0.35 better than 20%
Deaths per round 71%+1 pp · Ø 70% better than 26%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +12 pp
= Stayed the same
K/R at 0.79, ADR at 83.0
▼ Got worse
Rating −0.08, Win rate −4 pp, ELO −122

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Just above the average (0.78).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −168 ELO, win rate 47%
On Sundays −148 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.77 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
58% right on the average
0.80 better than 44%
83.1 better than 29%
1.12 better than 44%
56% of 599 duels better than 53%
40% of 55 situations right on the average
Ancient88
58% better than 48%
0.81 better than 55%
86.3 better than 52%
1.12 right on the average
57% of 505 duels better than 66%
53% of 53 situations better than 82%
Dust 267
52% better than 27%
0.75 better than 27%
80.1 better than 21%
1.05 better than 22%
52% of 347 duels better than 32%
40% of 35 situations right on the average
Anubis49
47% better than 17%
0.80 right on the average
81.6 better than 28%
1.12 better than 46%
56% of 302 duels better than 57%
50% of 40 situations better than 74%
Nuke5
80% -
0.75 -
69.6 -
1.00-
60% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decaunxd plays

Across 460 matches decaunxd averages K/R 0.78 and ADR 82.3; the rating across the 321 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 88 matches. In 153 of 321 matches the rating was 1.10 or higher (48%), in 100 it was below 0.90. In 270 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: July 2026 at 1.17. Things go best on Dust 2 (+255 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, +35 ELO. Improved over the last three months: Headshots +12 pp. Got weaker: Rating −0.08, Win rate −4 pp, ELO −122. Unchanged in recent months: K/R at 0.79, ADR at 83.0. Last 30 days: 136 matches, win rate 51%, net ELO +337.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.