debina

Poland
217 matches tracked 24 matches in 30 days
Last updated:

How does debina play?

Rating 0.96 K/R 0.73 ADR 81.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
EntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 93%
Opening duels won 49%+1 pp · Ø 48% better than 65%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 66%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 17%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (42%).

Headshot rate 57%+15 pp · Ø 42% better than 98%
AWP share of kills 8%−3 pp · Ø 11% better than 49%
K/D 0.930.00 · Ø 0.93 right on the average
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so well above the average (2.0).

2K rounds 13.1%+0.6 pp · Ø 12.5% better than 75%
3K rounds 3.9%+0.5 pp · Ø 3.4% better than 76%
MVPs per match 2.4+0.4 · Ø 2.0 better than 93%
4Ks and aces 25x 4K, 1 ace in 163 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 23%−10 pp · Ø 33% better than 4%
Utility damage per round 2.1−1.5 · Ø 3.6 better than 17%
Enemies flashed per round 0.16−0.06 · Ø 0.22 better than 33%
Deaths per round 79%+5 pp · Ø 74% better than 6%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 80.8
▼ Got worse
K/R −0.07, Rating −0.13, Win rate −11 pp, ELO −74

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Slightly above the average (0.69).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −176 ELO
46 matches · 39% win rate
On Inferno −96 ELO
30 matches · 50% win rate
On Sundays ±0 ELO, win rate 38%

debina loses the most ELO in match 1 of the day: −176 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Inferno
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 58%
0.74 better than 78%
81.2 better than 79%
0.97 better than 63%
51% of 435 duels better than 71%
23% of 30 situations better than 16%
Mirage66
48% right on the average
0.75 better than 82%
83.7 better than 87%
0.98 better than 67%
48% of 452 duels right on the average
44% of 27 situations better than 72%
Inferno30
50% right on the average
0.69 better than 65%
77.2 better than 62%
0.91 better than 47%
51% of 148 duels better than 70%
35% of 17 situations better than 41%
Nuke25
52% better than 48%
0.79 better than 85%
85.8 better than 86%
1.08 better than 82%
57% of 109 duels better than 82%
65% of 23 situations better than 94%
Cache9
22% -
0.70 -
79.7 -
0.91-
39% of 46 duels -
25% of 8 situations -
Anubis7
43% -
0.53 -
66.4 -
0.69-
40% of 40 duels -
0% of 2 situations -
Ancient5
40% -
0.63 -
78.1 -
0.75-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How debina plays

Across 217 matches debina averages K/R 0.73, ADR 81.4 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 98% of level 3 players. Most room to improve: Utility hit rate at 23%, better than only 4% of level 3 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Nuke with a 52% win rate in 25 matches. In 75 of 217 matches the rating was 1.10 or higher (35%), in 101 it was below 0.90. In 163 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. debina loses the most ELO in match 1 of the day (−176 ELO, win rate 39%). Things go best in match 2 of the day (+25 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.13, Win rate −11 pp, ELO −74. Unchanged in recent months: ADR at 80.8. Last 30 days: 24 matches, win rate 33%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.