debilism

Canada
On FACEIT since 2021 323 matches tracked 79 matches in 30 days
ELO ▲ 73
2,245
30-day peak: 2,272
Rank NA ▲ 757 places
#3,877
Canada #489 in Canada
30 days · prev. #4,634 · best #3,146
Last updated:

How does debilism play?

Rating 1.01 (from 304 matches) K/R 0.73 ADR 83.4 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 41%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 83%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 60%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, ADR at 83.5, ELO at 2,245
▼ Got worse
Rating −0.05, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −194 ELO
26 matches · 35% win rate
On Mirage −66 ELO
90 matches · 53% win rate
Between 6:00 and 12:00 −113 ELO, win rate 42%
On Saturdays −108 ELO, win rate 37%

debilism loses the most ELO on Anubis: −194 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
49% better than 41%
0.74 right on the average
83.7 better than 67%
1.03 right on the average
52% of 462 duels better than 58%
30% of 50 situations better than 31%
Mirage90
53% better than 59%
0.70 better than 31%
81.8 better than 57%
0.97 better than 30%
47% of 453 duels better than 28%
31% of 29 situations better than 29%
Inferno34
59% better than 68%
0.78 better than 70%
87.7 better than 76%
1.08 better than 61%
55% of 184 duels better than 66%
20% of 15 situations better than 12%
Nuke30
47% better than 27%
0.72 better than 34%
80.8 better than 46%
1.01 better than 35%
57% of 144 duels better than 74%
27% of 15 situations better than 17%
Cache29
48% -
0.75 -
88.1 -
1.05-
50% of 150 duels -
53% of 15 situations -
Anubis26
35% better than 7%
0.65 better than 10%
79.0 better than 41%
0.88 better than 6%
50% of 139 duels better than 44%
38% of 13 situations right on the average
Ancient19
47% better than 35%
0.79 better than 72%
84.8 better than 68%
1.06 better than 63%
60% of 115 duels better than 89%
36% of 11 situations better than 44%
Vertigo3
100% -
0.79 -
91.3 -
1.10-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How debilism plays

Across 323 matches debilism averages K/R 0.73 and ADR 83.4; the rating across the 304 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 118 of 304 matches the rating was 1.10 or higher (39%), in 121 it was below 0.90. In 248 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. debilism loses the most ELO on Anubis (−194 ELO, win rate 35%). Things go best in match 2 of the day (+132 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +132 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 83.5, ELO at 2,245. Last 30 days: 79 matches, win rate 52%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.