deathmylife-

Wallis & Futuna
On FACEIT since 2020 124 matches tracked
ELO
2,525
Peak across recorded matches: 3,033
Rank EU
#50,480
Wallis & Futuna #71 in Wallis & Futuna
Last updated:

How does deathmylife- play?

Rating 1.06 K/R 0.76 ADR 77.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 2.5
Knife kills 5 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 77%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether deathmylife- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 121 before.

Kills per round (K/R)

0.79
JulAugSepOctNov

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +22 ELO, win rate 44%
On Saturdays −30 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 32 · Anubis
  4. Highest rating in a match: 2.67 · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 22%
0.77 better than 59%
79.5 better than 38%
1.06 better than 55%
56% of 167 duels better than 74%
44% of 27 situations better than 69%
Ancient26
58% better than 67%
0.67 better than 13%
72.4 better than 8%
0.91 better than 10%
48% of 100 duels better than 27%
41% of 27 situations better than 56%
Anubis25
60% better than 72%
0.80 better than 70%
80.0 better than 39%
1.17 better than 82%
61% of 104 duels better than 89%
35% of 20 situations better than 38%
Nuke15
47% better than 23%
0.75 right on the average
76.3 better than 29%
1.03 better than 45%
57% of 56 duels better than 75%
27% of 11 situations better than 27%
Dust 27
57% -
0.97 -
96.2 -
1.40-
67% of 18 duels -
80% of 5 situations -
Inferno7
71% -
0.70 -
70.2 -
1.05-
56% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deathmylife- plays

Across 124 matches deathmylife- averages K/R 0.76, ADR 77.9 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 39% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 56 of 124 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 0 aces. Things go best on Mirage (+30 ELO, win rate 45%). Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.