deathg4n

South Korea
On FACEIT since 2026 99 matches tracked 58 matches in 30 days
ELO ▲ 311
2,106
30-day peak: 2,129
Rank EU
#189,119
South Korea #2,548 in South Korea
Last updated:

How does deathg4n play?

Rating 1.12 K/R 0.80 ADR 86.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 99 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.4
Knife kills 4 in 99 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 18x 4K, 1 ace in 99 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +7.5, Win rate +7 pp, ELO +241, First kills +1 pp, Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.80, Rating at 1.11, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
23 matches · 30% win rate
On Mirage −27 ELO
36 matches · 53% win rate
Between 6:00 and 12:00 +3 ELO, win rate 41%
On Fridays −26 ELO, win rate 33%

deathg4n loses the most ELO in match 1 of the day: −50 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Cache
  4. Most kills in a match: 33 · Anubis

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 59%
0.81 better than 80%
87.9 better than 82%
1.14 better than 82%
53% of 183 duels better than 62%
35% of 20 situations better than 41%
Ancient20
65% better than 87%
0.81 better than 80%
86.1 better than 75%
1.15 better than 85%
53% of 79 duels better than 60%
38% of 8 situations right on the average
Anubis19
53% better than 57%
0.80 better than 77%
86.7 better than 78%
1.16 better than 88%
53% of 91 duels better than 61%
38% of 13 situations right on the average
Dust 212
25% -
0.67 -
74.6 -
0.91-
45% of 62 duels -
0% of 3 situations -
Nuke7
29% -
0.81 -
90.0 -
1.05-
54% of 35 duels -
57% of 7 situations -
Cache3
67% -
0.98 -
110.2 -
1.47-
77% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deathg4n plays

Across 99 matches deathg4n averages K/R 0.80, ADR 86.3 and a rating of 1.12. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 52 of 99 matches the rating was 1.10 or higher (53%), in 31 it was below 0.90. In 99 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. deathg4n loses the most ELO in match 1 of the day (−50 ELO, win rate 30%). Things go best from match 5 of the day (−25 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −25 ELO. Improved over the last three months: ADR +7.5, Win rate +7 pp, ELO +241, First kills +1 pp, Clutch 1v1 +6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, Headshots at 47%. Last 30 days: 58 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.