death_exist
Name history of death_exist
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does death_exist play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (318 matches).
Compared with 1,031 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average40% headshots and so well below the average (46%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so just above the average (13.2%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.05 (at the start 0.98). Clearly above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 84.0. Last 3 months: 83.4 (at the start 75.9). Slightly above the average (79.4).
Share of headshot kills
Best month: November 2026 with 46%. Last 3 months: 41% (at the start 40%). Clearly below the average (46%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 50%). Just below the average (50%).
Best month: October 2026 with 1,712. Last 3 months: 1,602 (at the start 1,633).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 367 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
death_exist loses the most ELO in match 3 of the day: +42 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.47 · Mirage
- Most kills in a match: 40 · Dust 2
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 367 matchesCompared with players on the same level who have at least 15 matches on the map.
How death_exist plays
Across 367 matches death_exist averages K/R 0.73, ADR 79.8 and a rating of 1.02. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 7 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Mirage with a 61% win rate in 97 matches. In 149 of 367 matches the rating was 1.10 or higher (41%), in 146 it was below 0.90. In 318 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 1.07. death_exist loses the most ELO in match 3 of the day (+42 ELO, win rate 38%). Things go best on Mirage (+293 ELO, win rate 61%). Match no. 2 of the day goes best: 56% win rate, +81 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.5. Unchanged in recent months: Headshots at 41%, Win rate at 49%, ELO at 1,602. Last 30 days: 52 matches, win rate 52%, net ELO +202.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.