deadofme

Vietnam
On FACEIT since 2024 209 matches tracked 89 matches in 30 days
Last updated:

How does deadofme play?

Rating 1.08 K/R 0.80 ADR 86.8 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.1
Knife kills 9 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 51x 4K, 5 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +307
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 86.5, Headshots at 53%, Clutch 1v1 at 37%
▼ Got worse
Win rate −3 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
76 matches · 50% win rate
On Dust 2 −25 ELO
59 matches · 59% win rate
On Fridays −65 ELO, win rate 41%

deadofme loses the most ELO on Mirage: −56 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.10 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis
  5. Most kills in a match: 52 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% right on the average
0.81 better than 80%
88.8 better than 84%
1.09 better than 70%
56% of 402 duels better than 78%
22% of 37 situations better than 12%
Dust 259
59% better than 77%
0.83 better than 86%
88.8 better than 85%
1.12 better than 76%
56% of 360 duels better than 78%
33% of 39 situations better than 39%
Anubis30
50% right on the average
0.76 better than 61%
84.2 better than 68%
1.03 right on the average
50% of 197 duels better than 44%
57% of 21 situations better than 89%
Ancient16
44% better than 24%
0.88 better than 95%
91.4 better than 89%
1.17 better than 90%
58% of 107 duels better than 83%
50% of 6 situations better than 78%
Nuke13
38% -
0.76 -
79.8 -
1.05-
44% of 59 duels -
60% of 10 situations -
Cache10
80% -
0.75 -
82.2 -
1.02-
58% of 66 duels -
33% of 6 situations -
Inferno5
20% -
0.55 -
60.6 -
0.75-
54% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deadofme plays

Across 209 matches deadofme averages K/R 0.80, ADR 86.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 101 of 209 matches the rating was 1.10 or higher (48%), in 64 it was below 0.90. In 209 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. deadofme loses the most ELO on Mirage (−56 ELO, win rate 50%). Things go best on Anubis (+61 ELO, win rate 50%). Match no. 4 of the day goes best: 61% win rate, +59 ELO. Improved over the last three months: ELO +307. Got weaker: Win rate −3 pp, First kills −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 86.5, Headshots at 53%, Clutch 1v1 at 37%. Last 30 days: 89 matches, win rate 51%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.