de_maxa4kala

China
On FACEIT since 2022 121 matches tracked 51 matches in 30 days
Last updated:

How does de_maxa4kala play?

Rating 1.14 K/R 0.83 ADR 87.9 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 121 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.15+0.11 · Ø 1.04 better than 80%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 22x 4K, 2 aces in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.0, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −175

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
21 matches · 38% win rate
On Saturdays ±0 ELO, win rate 48%

de_maxa4kala loses the most ELO in match 3 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.26 · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 81%
0.79 better than 68%
83.2 better than 59%
1.08 better than 63%
57% of 202 duels better than 81%
33% of 21 situations better than 37%
Dust 231
55% better than 61%
0.87 better than 91%
93.2 better than 91%
1.20 better than 88%
56% of 171 duels better than 75%
20% of 20 situations better than 9%
Anubis24
50% better than 40%
0.83 better than 84%
85.7 better than 71%
1.14 better than 78%
59% of 134 duels better than 86%
29% of 14 situations better than 26%
Nuke12
42% -
0.83 -
90.0 -
1.12-
49% of 51 duels -
40% of 5 situations -
Ancient4
100% -
1.11 -
109.6 -
1.60-
67% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How de_maxa4kala plays

Across 121 matches de_maxa4kala averages K/R 0.83, ADR 87.9 and a rating of 1.14. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 65 of 121 matches the rating was 1.10 or higher (54%), in 37 it was below 0.90. In 76 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. de_maxa4kala loses the most ELO in match 3 of the day (−25 ELO, win rate 38%). Things go best on Mirage (+60 ELO, win rate 60%). From match no. 5 of the day on, things go best: 68% win rate, +48 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.0, Win rate +10 pp. Got weaker: Headshots −5 pp, ELO −175. Last 30 days: 51 matches, win rate 61%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.