de_grauu
Name history of de_grauu
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does de_grauu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).
Compared with 1,331 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average42% headshots and so clearly below the average (46%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).
Utility and deaths
Average0.04 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.62). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.99 (at the start 0.91). Right on the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 76.0. Last 3 months: 73.4 (at the start 62.0). Clearly below the average (79.1).
Share of headshot kills
Best month: April 2026 with 56%. Last 3 months: 42% (at the start 49%). Clearly below the average (46%).
Matches won (win rate)
Best month: April 2026 with 77%. Last 3 months: 49% (at the start 60%). Just below the average (50%).
Best month: November 2026 with 1,738.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 45%.
Patterns
From the last 405 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
de_grauu loses the most ELO in match 1 of the day: −68 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 50 · Anubis
- Highest rating in a match: 1.97 · Mirage
Maps in detail
from the last 405 matchesCompared with players on the same level who have at least 15 matches on the map.
How de_grauu plays
Across 405 matches de_grauu averages K/R 0.69 and ADR 72.7; the rating across the 390 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 7 players. Most room to improve: Damage per round (ADR) at 72.7, better than only 11% of level 7 players. Averages 15.5 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 42 matches. In 134 of 390 matches the rating was 1.10 or higher (34%), in 163 it was below 0.90. In 330 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. de_grauu loses the most ELO in match 1 of the day (−68 ELO, win rate 41%). Things go best on Cache (+74 ELO, win rate 40%). Improved over the last three months: K/R +0.08, Rating +0.08, ADR +11.4. Got weaker: Headshots −7 pp, Win rate −11 pp. Last 30 days: 69 matches, win rate 52%, net ELO −96.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.