deLonge

Spain
On FACEIT since 2016 403 matches tracked 125 matches in 30 days
ELO ▲ 443
2,941
30-day peak: 2,970
Rank EU ▼ 147 places
#9,668 #84 in ES
30 days · before #9,521 · best #9,521
Last updated:

How does deLonge play?

Rating 0.93 (from 344 matches) K/R 0.65 ADR 71.6 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 10%−1 pp better than 54%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.6
Knife kills 3 in 403 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.9 pp better than 8%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 31x 4K, 6 aces in 347 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.76+0.46 better than 99%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +470
= Stayed the same
K/R at 0.64, ADR at 71.4, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.64 (at the start 0.66).

Patterns

From the last 403 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −288 ELO
71 matches · 46% wins
In match 3 of the day +128 ELO
54 matches · 48% wins

deLonge loses the most ELO on Dust 2: −288 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient128
55% better than 55%
0.66 better than 11%
74.4 better than 14%
0.91 better than 11%
47% of 534 duels better than 24%
40% of 70 situations better than 55%
Dust 271
46% better than 28%
0.64 better than 8%
70.2 better than 5%
0.98 better than 30%
44% of 238 duels better than 14%
39% of 51 situations better than 53%
Anubis58
55% better than 58%
0.64 better than 7%
68.1 better than 2%
0.93 better than 15%
46% of 191 duels better than 17%
35% of 40 situations better than 42%
Inferno50
56% better than 55%
0.67 better than 16%
75.6 better than 17%
0.97 better than 21%
46% of 186 duels better than 15%
30% of 33 situations better than 31%
Nuke44
64% better than 73%
0.64 better than 8%
68.6 better than 2%
0.89 better than 10%
50% of 163 duels better than 40%
37% of 19 situations better than 46%
Cache36
58% -
0.64 -
69.4 -
0.96-
47% of 119 duels -
35% of 26 situations -
Mirage16
50% better than 42%
0.61 better than 4%
68.9 better than 4%
0.87-
51% of 53 duels better than 46%
33% of 3 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How deLonge plays

Across 403 matches deLonge averages K/R 0.65 and ADR 71.6; the rating across the 344 rated matches is 0.93. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with 3K at 2.7%. That is better than only 3% of players on level 10. On average 14.3 kills per match, 45% of them headshots. The strongest map is Nuke with a 64% win rate in 44 matches. In 85 of 344 matches the rating was 1.10 or higher (25%), in 164 it was below 0.90. In 347 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: September 2026 at 0.95. deLonge loses the most ELO on Dust 2 (−288 ELO, win rate 46%). Things go best on Ancient (+268 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp, ELO +470. Unchanged in recent months: K/R at 0.64, ADR at 71.4, Headshots at 45%. Last 30 days: 125 matches, win rate 57%, ELO balance +622.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.