deIz1ii

Russia
On FACEIT since 2025 223 matches tracked 47 matches in 30 days
ELO ▼ 28
2,578
30-day peak: 2,606
Rank EU
#42,940
Russia #12,310 in Russia
Last updated:

How does deIz1ii play?

Rating 1.25 (from 203 matches) K/R 0.88 ADR 90.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 203 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 54%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.29+0.25 · Ø 1.04 better than 95%
Pistol kills per match 3.1
Knife kills 2 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 91%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 66x 4K, 15 aces in 198 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +1,232
= Stayed the same
Rating at 1.24, Headshots at 41%
▼ Got worse
K/R −0.09, ADR −11.4

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: May 2026 with 0.97. Last 3 months: 0.87 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +11 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −8 ELO, win rate 45%
On Thursdays ±0 ELO, win rate 41%

deIz1ii loses the most ELO in match 2 of the day: +11 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
60% better than 77%
0.91 better than 96%
92.5 better than 89%
1.28 better than 95%
60% of 349 duels better than 87%
41% of 54 situations better than 60%
Mirage53
49% better than 35%
0.88 better than 92%
90.9 better than 87%
1.23 better than 91%
58% of 182 duels better than 85%
47% of 34 situations better than 77%
Ancient34
59% better than 68%
0.87 better than 90%
88.3 better than 76%
1.22 better than 90%
65% of 107 duels better than 98%
42% of 33 situations better than 59%
Anubis15
27% better than 1%
0.86 better than 90%
88.3 better than 81%
1.20 better than 87%
58% of 59 duels better than 82%
10% of 10 situations better than 3%
Nuke10
40% -
0.81 -
81.9 -
1.14-
59% of 34 duels -
25% of 8 situations -
Cache9
44% -
0.96 -
93.8 -
1.39-
54% of 41 duels -
36% of 11 situations -
Inferno8
63% -
0.76 -
88.7 -
1.17-
50% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deIz1ii plays

Across 223 matches deIz1ii averages K/R 0.88 and ADR 90.7; the rating across the 203 rated matches is 1.25. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 60% win rate in 92 matches. In 122 of 203 matches the rating was 1.10 or higher (60%), in 40 it was below 0.90. In 198 matches with detailed stats: 66 4Ks and 15 aces. Best month by rating: August 2026 at 1.28. deIz1ii loses the most ELO in match 2 of the day (+11 ELO, win rate 44%). Things go best on Ancient (+90 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate, +15 ELO. Improved over the last three months: Win rate +6 pp, ELO +1,232. Got weaker: K/R −0.09, ADR −11.4. Unchanged in recent months: Rating at 1.24, Headshots at 41%. Last 30 days: 47 matches, win rate 45%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.