deERmOed1k67

Belarus
On FACEIT since 2021 224 matches tracked 70 matches in 30 days
ELO ▲ 182
2,404
30-day peak: 2,434
Rank EU
#75,330
Belarus #1,823 in Belarus
Last updated:

How does deERmOed1k67 play?

Rating 1.03 (from 205 matches) K/R 0.73 ADR 79.0 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Knife kills 7 in 224 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 69%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 24x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.1
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp, ELO −204

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
22 matches · 27% win rate
On Dust 2 −2 ELO
52 matches · 56% win rate
Between 12:00 and 18:00 −43 ELO, win rate 43%
On Mondays ±0 ELO, win rate 42%

deERmOed1k67 loses the most ELO on Ancient: −21 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.35 · Nuke
  3. Most kills in a match: 46 · Dust 2
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 42%
0.72 better than 38%
78.1 better than 35%
1.01 better than 41%
54% of 219 duels better than 65%
37% of 49 situations better than 47%
Dust 252
56% better than 64%
0.74 right on the average
79.6 better than 43%
1.05 better than 54%
61% of 160 duels better than 92%
46% of 28 situations better than 72%
Anubis31
45% better than 29%
0.71 better than 33%
79.2 better than 39%
0.99 better than 33%
46% of 94 duels better than 20%
35% of 17 situations better than 44%
Ancient22
27% better than 2%
0.73 better than 42%
78.3 better than 32%
1.03 right on the average
49% of 51 duels better than 34%
31% of 16 situations better than 31%
Nuke17
53% better than 43%
0.75 right on the average
76.5 better than 27%
1.05 right on the average
57% of 51 duels better than 76%
33% of 9 situations better than 36%
Inferno14
50% -
0.71 -
76.5 -
1.00-
61% of 33 duels -
33% of 9 situations -
Cache12
58% -
0.80 -
85.1 -
1.13-
47% of 32 duels -
40% of 10 situations -
Overpass4
75% -
0.82 -
88.1 -
1.28-
60% of 5 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deERmOed1k67 plays

Across 224 matches deERmOed1k67 averages K/R 0.73 and ADR 79.0; the rating across the 205 rated matches is 1.03. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 77 of 205 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 136 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.17. deERmOed1k67 loses the most ELO on Ancient (−21 ELO, win rate 27%). Things go best on Mirage (+19 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, −52 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.1. Got weaker: Headshots −3 pp, ELO −204. Unchanged in recent months: Win rate at 53%. Last 30 days: 70 matches, win rate 56%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.