de-dust2

Morocco
On FACEIT since 2015 60 matches tracked 60 matches in 30 days
ELO ▲ 70
2,228
30-day peak: 2,292
Rank EU
#131,373
Morocco #137 in Morocco
Last updated:

How does de-dust2 play?

Rating 0.96 K/R 0.69 ADR 78.4 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.3
Knife kills 4 in 60 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether de-dust2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.67
OctNov

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
26 matches · 62% win rate
Between 12:00 and 18:00 −23 ELO, win rate 46%

de-dust2 loses the most ELO on Dust 2: −4 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.90 · Nuke

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
62% better than 85%
0.70 better than 30%
80.3 better than 48%
0.97 better than 28%
43% of 101 duels better than 13%
33% of 9 situations better than 37%
Cache11
64% -
0.74 -
82.0 -
1.04-
45% of 55 duels -
67% of 6 situations -
Nuke9
78% -
0.81 -
87.0 -
1.09-
35% of 34 duels -
0% of 1 situations -
Anubis5
40% -
0.71 -
79.1 -
1.01-
42% of 33 duels -
75% of 4 situations -
Mirage5
20% -
0.50 -
61.4 -
0.65-
23% of 22 duels -
25% of 4 situations -
Inferno4
0% -
0.40 -
56.5 -
0.61-
24% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How de-dust2 plays

Across 60 matches de-dust2 averages K/R 0.69, ADR 78.4 and a rating of 0.96. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 36% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 2 aces. de-dust2 loses the most ELO on Dust 2 (−4 ELO, win rate 62%). Last 30 days: 60 matches, win rate 55%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.