ddokuu444

Kazakhstan
On FACEIT since 2020 156 matches tracked 29 matches in 30 days
Last updated:

How does ddokuu444 play?

Rating 1.04 (from 138 matches) K/R 0.78 ADR 82.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 13%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 24%−16 pp · Ø 40% better than 2%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.5
Zeus kills1 in 156 matches
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 8x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp
= Stayed the same
ELO at 2,752
▼ Got worse
K/R −0.11, Rating −0.10, ADR −9.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 1.06. Last 3 months: 0.71 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
22 matches · 45% win rate
On Sundays ±0 ELO, win rate 30%

ddokuu444 loses the most ELO on Ancient: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.37 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 40%
0.72 better than 35%
78.8 better than 35%
1.00 better than 33%
55% of 207 duels better than 69%
28% of 40 situations better than 22%
Dust 237
54% better than 55%
0.89 better than 93%
92.4 better than 89%
1.17 better than 82%
54% of 120 duels better than 62%
44% of 25 situations better than 66%
Ancient22
45% better than 25%
0.77 better than 59%
78.8 better than 32%
1.01 better than 37%
61% of 54 duels better than 91%
26% of 19 situations better than 21%
Anubis17
41% better than 13%
0.77 better than 59%
83.8 better than 61%
1.03 better than 42%
51% of 59 duels better than 43%
14% of 14 situations better than 7%
Inferno9
44% -
0.77 -
84.1 -
1.01-
64% of 22 duels -
40% of 5 situations -
Nuke4
75% -
0.74 -
75.1 -
1.03-
45% of 11 duels -
0% of 2 situations -
Cache3
67% -
0.79 -
88.2 -
1.15-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddokuu444 plays

Across 156 matches ddokuu444 averages K/R 0.78 and ADR 82.9; the rating across the 138 rated matches is 1.04. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 56 of 138 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.39. ddokuu444 loses the most ELO on Ancient (−25 ELO, win rate 45%). Things go best on Dust 2 (+2 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, −23 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp. Got weaker: K/R −0.11, Rating −0.10, ADR −9.7. Unchanged in recent months: ELO at 2,752. Last 30 days: 29 matches, win rate 41%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.